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Add apply_knockback (WIP)
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@ -19,6 +19,22 @@ function MCLObject:on_punch(hitter, time_from_last_punch, tool_capabilities, dir
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return true
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return true
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end
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end
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function MCLObject:apply_knockback(strength, dir)
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local oldvel = self.object:get_velocity()
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local vel = vector.multiply(vector.normalize(vector.new(dir.x, 0, dir.z)), strength)
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if self:is_on_ground() then
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local old_y = oldvel.y / 2
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y = math.min(0.4, old_y / 2 + strenth)
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vel.y
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end
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vel = vector.subtract(vel, vector.divide(vector.new(oldvel.x, 0, oldvel.z), 2))
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self.object:add_velocity(vel)
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end
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-- use this function to deal regular damage to an object (do NOT use :punch() unless toolcaps need to be handled)
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-- use this function to deal regular damage to an object (do NOT use :punch() unless toolcaps need to be handled)
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function MCLObject:damage(damage, source, knockback)
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function MCLObject:damage(damage, source, knockback)
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damage = self:damage_modifier(damage, source) or damage
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damage = self:damage_modifier(damage, source) or damage
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