Add apply_knockback (WIP)

This commit is contained in:
Elias Fleckenstein 2021-03-19 09:11:12 +01:00
parent 8f735cc644
commit 87462ee853

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@ -19,6 +19,22 @@ function MCLObject:on_punch(hitter, time_from_last_punch, tool_capabilities, dir
return true return true
end end
function MCLObject:apply_knockback(strength, dir)
local oldvel = self.object:get_velocity()
local vel = vector.multiply(vector.normalize(vector.new(dir.x, 0, dir.z)), strength)
if self:is_on_ground() then
local old_y = oldvel.y / 2
y = math.min(0.4, old_y / 2 + strenth)
vel.y
end
vel = vector.subtract(vel, vector.divide(vector.new(oldvel.x, 0, oldvel.z), 2))
self.object:add_velocity(vel)
end
-- use this function to deal regular damage to an object (do NOT use :punch() unless toolcaps need to be handled) -- use this function to deal regular damage to an object (do NOT use :punch() unless toolcaps need to be handled)
function MCLObject:damage(damage, source, knockback) function MCLObject:damage(damage, source, knockback)
damage = self:damage_modifier(damage, source) or damage damage = self:damage_modifier(damage, source) or damage