diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index 72dc8ad7e..68e6fb1e7 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -70,11 +70,11 @@ local tiernames = { } local badges = { - "mcl_core:wood", - "mcl_core:stone", - "mcl_core:goldblock", - "mcl_core:emeraldblock", - "mcl_core:diamondblock", + "default_wood.png", + "default_stone.png", + "default_gold_block.png", + "mcl_core_emerald_block.png", + "default_diamond_block.png", } local professions = { @@ -163,7 +163,7 @@ local professions = { }, fletcher = { name = N("Fletcher"), - texture = { + textures = { "mobs_mc_villager_farmer.png", "mobs_mc_villager_farmer.png", }, @@ -205,7 +205,7 @@ local professions = { }, shepherd ={ name = N("Shepherd"), - texture = { + textures = { "mobs_mc_villager_farmer.png", "mobs_mc_villager_farmer.png", }, @@ -563,12 +563,18 @@ local function init_trader_vars(self) end end -local function set_texture(self) - local t = table.copy(professions[self._profession].textures) - --t[1] = "[combine:x:,="..t[1]..":30,50="..badges[self._max_trade_tier].."^[resize:16x16" - - - self.object:set_properties({textures=t}) +local function get_badge_textures(self) + local t = professions[self._profession].textures + if self._profession == "unemployed" or self._profession == "nitwit" then return t end + local tier = self._max_trade_tier or 1 + return { + "[combine:64x64:0,0="..t[1]..":11,55=".. badges[tier].."\\^[resize\\:2x2", + t[2] + } +end + +local function set_textures(self) + self.object:set_properties({textures=get_badge_textures(self)}) end local function go_home(entity) @@ -605,7 +611,7 @@ local function employ(self,jobsite_pos) self._profession=p m:set_string("villager",self._id) self._jobsite = jobsite_pos - self.object:set_properties({textures=professions[self._profession].textures}) + set_textures(self) return true end end @@ -1112,6 +1118,10 @@ local trade_inventory = { -- First-time trade unlock all trades and unlock next trade tier if trade.tier + 1 > trader._max_trade_tier then trader._max_trade_tier = trader._max_trade_tier + 1 + if trader._max_trade_tier > #professions[trader._profession].trades then + trader._max_trade_tier = #professions[trader._profession].trades + end + set_textures(trader) update_max_tradenum(trader) update_formspec = true end @@ -1342,12 +1352,12 @@ mobs:register_mob("mobs_mc:villager", { on_spawn = function(self) if self._id then - self.object:set_properties({textures=professions[self._profession].textures}) + set_textures(self) return end self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random())) self._profession = "unemployed" - self.object:set_properties({textures=professions[self._profession].textures}) + set_textures(self) end, on_die = function(self, pos) -- Close open trade formspecs and give input back to players