Rearange on replace code to be more general purpous

This commit is contained in:
epCode 2023-06-04 13:20:29 -07:00 committed by epCode
parent 908ba9fba6
commit 86cd5711ca
3 changed files with 39 additions and 33 deletions

View File

@ -217,6 +217,7 @@ function mcl_mobs.register_mob(name, def)
replace_with = def.replace_with,
replace_offset = def.replace_offset or 0,
on_replace = def.on_replace,
replace_delay = def.replace_delay or 0,
timer = 0,
env_damage_timer = 0,
tamed = false,

View File

@ -513,27 +513,18 @@ function mob_class:replace_node(pos)
local oldnode = {name = what, param2 = node.param2}
local newnode = {name = with, param2 = node.param2}
local on_replace_return = true
local on_replace_return = false
if self.on_replace then
on_replace_return = self.on_replace(self, pos, oldnode, newnode)
end
if on_replace_return ~= false then
if mobs_griefing then
self.state = "eat"
self:set_animation("eat")
self:set_velocity(0)
minetest.after(1.3, function()
if self and self.object and not self.dead then
self.object:set_velocity(vector.new(0,0,0))
minetest.after(self.replace_delay, function()
if self and self.object and self.object:get_velocity() and self.health > 0 then
minetest.set_node(pos, newnode)
if self.on_replace then
on_replace_return = self.on_replace(self, pos, oldnode, newnode)
end
end
end)
minetest.after(2.5, function()
if self and self.object and self.state == 'eat' and not self.dead then
self.state = "walk"
end
end)
end

View File

@ -113,29 +113,43 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
view_range = 12,
-- Eat grass
replace_rate = 40,
replace_rate = 1,
replace_delay = 1.3,
replace_what = {
{ "mcl_core:dirt_with_grass", "mcl_core:dirt", -1 },
{ "mcl_flowers:tallgrass", "air", 0 },
},
-- Properly regrow wool after eating grass
on_replace = function(self, pos, oldnode, newnode)
if not self.color or not colors[self.color] then
self.color = "unicolor_white"
end
self.gotten = false
self.base_texture = sheep_texture(self.color)
self.object:set_properties({ textures = self.base_texture })
self.drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = colors[self.color][1],
chance = 1,
min = 1,
max = 1,},
}
self.state = "eat"
self:set_animation("eat")
self:set_velocity(0)
minetest.after(self.replace_delay, function()
self.object:set_velocity(vector.zero())
if self and self.object and not self.object:get_velocity() and self.health > 0 then
if not self.color or not colors[self.color] then
self.color = "unicolor_white"
end
self.gotten = false
self.base_texture = sheep_texture(self.color)
self.object:set_properties({ textures = self.base_texture })
self.drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = colors[self.color][1],
chance = 1,
min = 1,
max = 1,},
}
end
end)
minetest.after(2.5, function()
if self and self.object and self.state == 'eat' and self.health > 0 and self.object:get_velocity() then
self.state = "walk"
end
end)
end,
-- Set random color on spawn