Merge pull request 'Fix railcorridors aka make mapgen fast again' (#2384) from railcorridors into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2384
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
This commit is contained in:
cora 2022-07-04 21:12:52 +00:00
commit 86233c774d
6 changed files with 67 additions and 14 deletions

View file

@ -2168,18 +2168,18 @@ mcl_mapgen_core.register_generator("main", basic, basic_node, 1, true)
mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blockseed)
local gennotify = minetest.get_mapgen_object("gennotify")
local pr = PseudoRandom(blockseed + 42)
local has_struct = {}
local poshash = minetest.hash_node_position(minp)
for _,struct in pairs(mcl_structures.registered_structures) do
if struct.deco_id then
local pr = PseudoRandom(blockseed + 42)
local has = false
if has_struct[struct.name] == nil then has_struct[struct.name] = {} end
for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do
local realpos = vector.offset(pos,0,1,0)
minetest.remove_node(realpos)
if struct.chunk_probability == nil or (not has and pr:next(1,struct.chunk_probability) == 1 ) then
mcl_structures.place_structure(realpos,struct,pr)
mcl_structures.place_structure(realpos,struct,pr,blockseed)
has=true
end
end

View file

@ -38,7 +38,7 @@ function mcl_structures.find_highest_y(pp)
return y
end
function mcl_structures.place_structure(pos, def, pr)
function mcl_structures.place_structure(pos, def, pr, blockseed)
if not def then return end
local logging = not def.terrain_feature
local y_offset = 0
@ -83,7 +83,7 @@ function mcl_structures.place_structure(pos, def, pr)
end
end
end
if def.on_place and not def.on_place(pos,def,pr) then
if def.on_place and not def.on_place(pos,def,pr,blockseed) then
if logging then
minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pp).." not placed. Conditions not satisfied.")
end
@ -94,20 +94,20 @@ function mcl_structures.place_structure(pos, def, pr)
local r = pr:next(1,#def.filenames)
local file = def.filenames[r]
if file then
local ap = function(pos,def,pr) end
local ap = function(pos,def,pr,blockseed) end
if def.after_place then ap = def.after_place end
mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z",function(p)
if def.loot then generate_loot(pos,def,pr) end
return ap(pos,def,pr)
if def.loot then generate_loot(pos,def,pr,blockseed) end
return ap(pos,def,pr,blockseed)
end,pr)
if logging then
minetest.log("action","[mcl_structures] "..def.name.." placed at "..minetest.pos_to_string(pp))
end
return true
end
elseif def.place_func and def.place_func(pos,def,pr) then
if not def.after_place or ( def.after_place and def.after_place(pos,def,pr) ) then
elseif def.place_func and def.place_func(pos,def,pr,blockseed) then
if not def.after_place or ( def.after_place and def.after_place(pos,def,pr,blockseed) ) then
if logging then
minetest.log("action","[mcl_structures] "..def.name.." placed at "..minetest.pos_to_string(pp))
end

View file

@ -336,7 +336,7 @@ minetest.register_chatcommand("spawnstruct", {
else
for n,d in pairs(mcl_structures.registered_structures) do
if n == param then
mcl_structures.place_structure(pos,d,pr)
mcl_structures.place_structure(pos,d,pr,math.random())
return true,message
end
end

View file

@ -42,6 +42,14 @@ tsm_railcorridors.carts = { "mcl_minecarts:minecart" }
function tsm_railcorridors.on_construct_cart(pos, cart)
-- TODO: Fill cart with treasures
-- This is it? There's this giant hack announced in
-- the other file and I grep for the function and it's
-- a stub? :)
-- The path here using some minetest.after hackery was
-- deactivated in init.lua - reactivate when this does
-- something the function is called RecheckCartHack.
end
-- Fallback function. Returns a random treasure. This function is called for chests

View file

@ -364,18 +364,24 @@ local function Platform(p, radius, node, node2)
if not node2 then
node2 = { name = tsm_railcorridors.nodes.dirt }
end
local n1 = {}
local n2 = {}
for zi = p.z-radius, p.z+radius do
for xi = p.x-radius, p.x+radius do
local np, np2 = NeedsPlatform({x=xi,y=p.y,z=zi})
if np then
if np2 then
minetest.set_node({x=xi,y=p.y-1,z=zi}, node2)
--minetest.set_node({x=xi,y=p.y-1,z=zi}, node2)
table.insert(n1,{x=xi,y=p.y-1,z=zi})
else
minetest.set_node({x=xi,y=p.y-1,z=zi}, node)
--minetest.set_node({x=xi,y=p.y-1,z=zi}, node)
table.insert(n2,{x=xi,y=p.y-1,z=zi})
end
end
end
end
minetest.bulk_set_node(n1,node)
minetest.bulk_set_node(n2,node2)
end
-- Chests
@ -388,11 +394,16 @@ local function PlaceChest(pos, param2)
end
end
-- This function checks if a cart has ACTUALLY been spawned.
-- To be calld by minetest.after.
-- This is a workaround thanks to the fact that minetest.add_entity is unreliable as fuck
-- See: https://github.com/minetest/minetest/issues/4759
-- FIXME: Kill this horrible hack with fire as soon you can.
-- Why did anyone activate it in the first place? It doesn't
-- have a function seeing as there are no chest minecarts yet.
--[[
local function RecheckCartHack(params)
local pos = params[1]
local cart_id = params[2]
@ -408,6 +419,8 @@ local function RecheckCartHack(params)
end
minetest.log("info", "[tsm_railcorridors] Cart spawn FAILED: "..minetest.pos_to_string(pos))
end
--]]
-- Try to place a cobweb.
-- pos: Position of cobweb
@ -937,7 +950,10 @@ local function spawn_carts()
-- Note that the callback function is also called there.
-- TODO: Move callback function to this position when the
-- minetest.add_entity bug has been fixed.
minetest.after(3, RecheckCartHack, {cpos, cart_id})
-- minetest.after(3, RecheckCartHack, {cpos, cart_id})
-- This whole recheck logic leads to a stub right now
-- it can be reenabled when chest carts are a thing.
end
end
carts_table = {}
@ -1092,6 +1108,34 @@ local function create_corridor_system(main_cave_coords)
return true
end
mcl_structures.register_structure("mineshaft",{
place_on = {"group:sand","group:grass_block","mcl_core:water_source","group:dirt","mcl_core:dirt_with_grass","mcl_core:gravel","group:material_stone","mcl_core:snow"},
fill_ratio = 0.0001,
flags = "place_center_x, place_center_z, force_placement, all_floors",
sidelen = 32,
y_max = 40,
y_min = mcl_vars.mg_overworld_min,
place_func = function(pos,def,pr,blockseed)
local r = pr:next(-50,-10)
local p = vector.offset(pos,0,r,0)
if p.y < mcl_vars.mg_overworld_min + 5 then
p.y = mcl_vars.mg_overworld_min + 5
end
if p.y > -10 then return true end
local p1 = vector.offset(p,-def.sidelen,-def.sidelen,-def.sidelen)
local p2 = vector.offset(p,def.sidelen,def.sidelen,def.sidelen)
minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
if calls_remaining ~= 0 then return end
--minetest.log("lol")
InitRandomizer(blockseed)
create_corridor_system(p, pr)
end)
return true
end,
})
--[[ Old Generation code this is VERY slow
-- The rail corridor algorithm starts here
mcl_mapgen_core.register_generator("railcorridors", nil, function(minp, maxp, blockseed, _pr)
-- We re-init the randomizer for every mapchunk as we start generating in the middle of each mapchunk.
@ -1120,3 +1164,4 @@ mcl_mapgen_core.register_generator("railcorridors", nil, function(minp, maxp, bl
end
end
end, 10)
--]]

View file

@ -1,4 +1,4 @@
name = tsm_railcorridors
author = UgnilJoZ
description = Adds simple underground mines with railways and occasional treasure chests.
depends = mcl_init, mcl_worlds, mcl_core, mcl_mapgen_core, mcl_loot, mcl_tnt, mcl_farming, mcl_mobspawners, mcl_minecarts
depends = mcl_init, mcl_worlds, mcl_core, mcl_mapgen_core, mcl_loot, mcl_tnt, mcl_farming, mcl_mobspawners, mcl_minecarts, mcl_structures