mcl_stairs: Add woodlike cornerstair mode

This commit is contained in:
Wuzzy 2018-05-29 13:46:39 +02:00
parent 644387c0ad
commit 85975a2d26
2 changed files with 30 additions and 26 deletions

View file

@ -187,25 +187,44 @@ end
--[[
mcl_stairs.cornerstair.add(name, stairtiles)
* "name" is the name of the node to make corner stairs for.
* "stairtiles" is an optional table of tiles to override textures for inner and outer stairs.
* "stairtiles" format is:
NOTE: This function is used internally. If you register a stair, this function is already called, no
need to call it again!
Usage:
* name is the name of the node to make corner stairs for.
* stairtiles is optional, can specify textures for inner and outer stairs. 3 data types are accepted:
* string: one of:
* "default": Use same textures as original node
* "woodlike": Take first frame of the original tiles, then take a triangle piece
of the texture, rotate it by 90° and overlay it over the original texture
* table: Specify textures explicitly. Table of tiles to override textures for
inner and outer stairs. Table format:
{ tiles_def_for_outer_stair, tiles_def_for_inner_stair }
Note: This function is called when you register a stair, no need to call it again!
* nil: Equivalent to "default"
]]
function mcl_stairs.cornerstair.add(name, stairtiles)
local node_def = minetest.registered_nodes[name]
local outer_tiles
local inner_tiles
if stairtiles then
outer_tiles = stairtiles[1]
inner_tiles = stairtiles[2]
else
if stairtiles == "woodlike" then
local t = node_def.tiles[1]
outer_tiles = {
t.."^("..t.."^[transformR90^mcl_stairs_turntexture.png^[makealpha:255,0,255)",
t.."^("..t.."^mcl_stairs_turntexture.png^[transformR270^[makealpha:255,0,255)",
t
}
inner_tiles = {
t.."^("..t.."^[transformR90^(mcl_stairs_turntexture.png^[transformR180)^[makealpha:255,0,255)",
t.."^("..t.."^[transformR270^(mcl_stairs_turntexture.png^[transformR90)^[makealpha:255,0,255)",
t
}
elseif stairtiles == nil or stairtiles == "default" then
outer_tiles = node_def.tiles
inner_tiles = node_def.tiles
else
outer_tiles = stairtiles[1]
inner_tiles = stairtiles[2]
end
local outer_groups = table.copy(node_def.groups)
outer_groups.not_in_creative_inventory = 1

View file

@ -3,21 +3,6 @@
-- slabs actually take slightly longer to be dug than their stair counterparts.
-- Note sure if it is a good idea to preserve this oddity.
local function make_corner_texture(subname)
local t = minetest.registered_nodes["mcl_core:"..subname].tiles[1]
return {
{
t.."^("..t.."^[transformR90^mcl_stairs_turntexture.png^[makealpha:255,0,255)",
t.."^("..t.."^mcl_stairs_turntexture.png^[transformR270^[makealpha:255,0,255)",
t
},
{
t.."^("..t.."^[transformR90^(mcl_stairs_turntexture.png^[transformR180)^[makealpha:255,0,255)",
t.."^("..t.."^[transformR270^(mcl_stairs_turntexture.png^[transformR90)^[makealpha:255,0,255)",
t
}
}
end
local woods = {
{ "wood", "default_wood.png", "Oak Wood Stairs", "Oak Wood Slab", "Double Oak Wood Slab" },
{ "junglewood", "default_junglewood.png", "Jungle Wood Stairs", "Jungle Wood Slab", "Double Jungle Wood Slab" },
@ -35,7 +20,7 @@ for w=1, #woods do
wood[3],
mcl_sounds.node_sound_wood_defaults(),
2,
make_corner_texture(wood[1]))
"woodlike")
mcl_stairs.register_slab(wood[1], "mcl_core:"..wood[1],
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{wood[2]},