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Tweak mob shooting behaviour
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parent
8a2e6d434d
commit
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3 changed files with 22 additions and 8 deletions
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@ -4,6 +4,7 @@
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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--###################
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--################### SKELETON
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@ -31,7 +32,6 @@ local skeleton = {
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random = "mobs_mc_skeleton_random",
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death = "mobs_mc_skeleton_death",
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damage = "mobs_mc_skeleton_hurt",
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shoot_attack = "mcl_bows_bow_shoot",
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distance = 16,
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},
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walk_velocity = 1.2,
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@ -80,10 +80,14 @@ local skeleton = {
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attack_type = "dogshoot",
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arrow = "mcl_bows:arrow_entity",
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shoot_arrow = function(self, pos, dir)
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object)
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if mod_bows then
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-- 2-4 damage per arrow
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local dmg = math.max(4, math.random(2, 8))
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end,
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shoot_interval = 2.5,
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shoot_offset = 1,
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shoot_interval = 2,
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shoot_offset = 1.5,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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}
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@ -8,6 +8,7 @@ local S = minetest.get_translator("mobs_mc")
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local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local mod_throwing = minetest.get_modpath("mcl_throwing") ~= nil
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local gotten_texture = {
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"mobs_mc_snowman.png",
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@ -51,7 +52,12 @@ mobs:register_mob("mobs_mc:snowman", {
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jump = true,
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makes_footstep_sound = true,
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attack_type = "shoot",
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arrow = "mobs_mc:snowball_entity",
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arrow = "mcl_throwing:snowball_entity",
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shoot_arrow = function(self, pos, dir)
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if mod_throwing then
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mcl_throwing.throw("mcl_throwing:snowball", pos, dir)
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end
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end,
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shoot_interval = 1,
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shoot_offset = 1,
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animation = {
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@ -4,15 +4,20 @@
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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mobs:register_mob("mobs_mc:illusioner", {
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type = "monster",
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attack_type = "shoot",
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shoot_interval = 0.5,
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shoot_interval = 2.5,
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shoot_offset = 1.5,
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arrow = "mcl_bows:arrow_entity",
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shoot_arrow = function(self, pos, dir)
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object)
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if mod_bows then
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-- 1-4 damage per arrow
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local dmg = math.random(1, 4)
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end,
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hp_min = 32,
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hp_max = 32,
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@ -26,7 +31,6 @@ mobs:register_mob("mobs_mc:illusioner", {
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}, },
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sounds = {
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-- TODO: more sounds
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shoot_attack = "mcl_bows_bow_shoot",
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distance = 16,
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},
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visual_size = {x=3, y=3},
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