Fix bed duplication bug when destroyed by TNT

This commit is contained in:
teknomunk 2024-04-20 09:43:48 +00:00
parent 3bcbb99878
commit 84d6b593b2
1 changed files with 10 additions and 2 deletions

View File

@ -87,6 +87,13 @@ local function destruct_bed(pos, oldnode)
if node2 and string.sub(node2.name, -4) == "_top" then
minetest_remove_node(pos2)
end
-- Drop the bed only when removing the top to prevent duplication
local bed_node_def = minetest.registered_nodes[node.name]
if bed_node_def and bed_node_def._mcl_beds_drop then
local stack = ItemStack(bed_node_def._mcl_beds_drop)
minetest.add_item(pos2, stack)
end
else
if node2 and string.sub(node2.name, -7) == "_bottom" then
minetest_remove_node(pos2)
@ -156,7 +163,8 @@ function mcl_beds.register_bed(name, def)
sounds = def.sounds or default_sounds,
selection_box = common_box,
collision_box = common_box,
drop = def.recipe and name or "",
_mcl_beds_drop = def.recipe and name or "",
drop = "",
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
@ -239,7 +247,7 @@ function mcl_beds.register_bed(name, def)
_mcl_hardness = 0.2,
_mcl_blast_resistance = 1,
sounds = def.sounds or default_sounds,
drop = def.recipe and name or "",
drop = "",
selection_box = common_box,
collision_box = common_box,