Add player pushing ;)

This commit is contained in:
epCode 2021-04-09 14:33:14 -07:00
parent d50fd06c82
commit 849823af1f

View file

@ -22,11 +22,48 @@ local mcl_playerplus_internal = {}
local def = {}
local time = 0
local player_collision = function(player)
local pos = player:get_pos()
local vel = player:get_velocity()
local x = 0
local z = 0
local width = .75
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
if object:is_player()
or (object:get_luaentity()._cmi_is_mob == true and object ~= player) then
local pos2 = object:get_pos()
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
local force = (width + 0.5) - vector.distance(
{x = pos.x, y = 0, z = pos.z},
{x = pos2.x, y = 0, z = pos2.z})
x = x + (vec.x * force)
z = z + (vec.z * force)
end
end
return({x * 5,z * 5})
end
-- converts yaw to degrees
local function degrees(rad)
return rad * 180.0 / math.pi
end
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
@ -88,6 +125,13 @@ minetest.register_globalstep(function(dtime)
for _,player in pairs(get_connected_players()) do
c_x, c_y = unpack(player_collision(player))
if player:get_velocity().x + player:get_velocity().y < .5 and c_x + c_y > 0 then
--minetest.chat_send_player(player:get_player_name(), "pushed at " .. c_x + c_y .. " parsecs.")
player:add_velocity({x=c_x, y=0, z=c_y})
end
--[[
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