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Pillager Outpost, Schematics by RandomLegoBrick
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parent
8d6a0bb564
commit
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3 changed files with 68 additions and 1 deletions
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@ -246,7 +246,7 @@ dofile(modpath.."/igloo.lua")
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dofile(modpath.."/woodland_mansion.lua")
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dofile(modpath.."/woodland_mansion.lua")
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dofile(modpath.."/ruined_portal.lua")
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dofile(modpath.."/ruined_portal.lua")
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dofile(modpath.."/geode.lua")
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dofile(modpath.."/geode.lua")
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dofile(modpath.."/pillager_outpost.lua")
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mcl_structures.register_structure("desert_well",{
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mcl_structures.register_structure("desert_well",{
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67
mods/MAPGEN/mcl_structures/pillager_outpost.lua
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67
mods/MAPGEN/mcl_structures/pillager_outpost.lua
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@ -0,0 +1,67 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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mcl_structures.register_structure("pillager_outpost",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:sand"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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sidelen = 18,
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y_offset = 0,
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chunk_probability = 200,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Desert", "Plains", "Savanna", "IcePlains", "Taiga" },
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filenames = { modpath.."/schematics/mcl_structures_pillager_outpost.mts" },
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loot = {
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["mcl_chests:chest_small" ] ={
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{
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stacks_min = 2,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 3, amount_max=5 },
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{ itemstring = "mcl_farming:carrot_item", weight = 5, amount_min = 3, amount_max=5 },
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{ itemstring = "mcl_farming:potato_item", weight = 5, amount_min = 2, amount_max=5 },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 2,
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items = {
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{ itemstring = "mcl_experience:bottle", weight = 6, amount_min = 0, amount_max=1 },
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{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 2, amount_max=7 },
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{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 },
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{ itemstring = "mcl_core:iron_ingot", weight = 3, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_core:darktree", amount_min = 2, amount_max=3 },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_bows:crossbow" },
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}
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}}
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},
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after_place = function (p,def,pr)
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local p1 = vector.offset(p,-5,0,-5)
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local p2 = vector.offset(p,-5,14,-5)
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for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do
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local def = minetest.registered_nodes[minetest.get_node(n).name:gsub("_%d+$","")]
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if def and def.on_construct then
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def.on_construct(n)
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end
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end
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end
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})
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