diff --git a/mods/ITEMS/mcl_enchanting/engine.lua b/mods/ITEMS/mcl_enchanting/engine.lua index fa6dea353..57fde4dd5 100644 --- a/mods/ITEMS/mcl_enchanting/engine.lua +++ b/mods/ITEMS/mcl_enchanting/engine.lua @@ -2,7 +2,8 @@ local S = minetest.get_translator(minetest.get_current_modname()) local F = minetest.formspec_escape function mcl_enchanting.is_book(itemname) - return itemname == "mcl_books:book" or itemname == "mcl_enchanting:book_enchanted" or itemname == "mcl_books:book_enchanted" + return itemname == "mcl_books:book" or itemname == "mcl_enchanting:book_enchanted" or + itemname == "mcl_books:book_enchanted" end function mcl_enchanting.get_enchantments(itemstack) @@ -54,11 +55,13 @@ end function mcl_enchanting.get_enchantment_description(enchantment, level) local enchantment_def = mcl_enchanting.enchantments[enchantment] - return enchantment_def.name .. (enchantment_def.max_level == 1 and "" or " " .. mcl_enchanting.roman_numerals.toRoman(level)) + return enchantment_def.name .. + (enchantment_def.max_level == 1 and "" or " " .. mcl_enchanting.roman_numerals.toRoman(level)) end function mcl_enchanting.get_colorized_enchantment_description(enchantment, level) - return minetest.colorize(mcl_enchanting.enchantments[enchantment].curse and mcl_colors.RED or mcl_colors.GRAY, mcl_enchanting.get_enchantment_description(enchantment, level)) + return minetest.colorize(mcl_enchanting.enchantments[enchantment].curse and mcl_colors.RED or mcl_colors.GRAY, + mcl_enchanting.get_enchantment_description(enchantment, level)) end function mcl_enchanting.get_enchanted_itemstring(itemname) @@ -169,7 +172,9 @@ function mcl_enchanting.combine(itemstack, combine_with) local itemname = itemstack:get_name() local combine_name = combine_with:get_name() local enchanted_itemname = mcl_enchanting.get_enchanted_itemstring(itemname) - if not enchanted_itemname or enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and not mcl_enchanting.is_book(combine_name) then + if not enchanted_itemname or + enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and + not mcl_enchanting.is_book(combine_name) then return false end local enchantments = mcl_enchanting.get_enchantments(itemstack) @@ -219,7 +224,7 @@ function mcl_enchanting.enchantments_snippet(_, _, itemstack) local enchantments = mcl_enchanting.get_enchantments(itemstack) local text = "" for enchantment, level in pairs(enchantments) do - text = text .. mcl_enchanting.get_colorized_enchantment_description(enchantment, level) .. "\n" + text = text .. mcl_enchanting.get_colorized_enchantment_description(enchantment, level) .. "\n" end if text ~= "" then if not itemstack:get_definition()._tt_original_description then @@ -267,7 +272,7 @@ function mcl_enchanting.initialize() for itemname, itemdef in pairs(minetest.registered_items) do if mcl_enchanting.can_enchant_freshly(itemname) and not mcl_enchanting.is_book(itemname) then local new_name = itemname .. "_enchanted" - minetest.override_item(itemname, {_mcl_enchanting_enchanted_tool = new_name}) + minetest.override_item(itemname, { _mcl_enchanting_enchanted_tool = new_name }) local new_def = table.copy(itemdef) new_def.inventory_image = itemdef.inventory_image .. mcl_enchanting.overlay if new_def.wield_image then @@ -303,7 +308,7 @@ end function mcl_enchanting.random(pr, ...) local r = pr and pr:next(...) or math.random(...) - if pr and not ({...})[1] then + if pr and not ({ ... })[1] then r = r / 32767 end @@ -328,20 +333,24 @@ function mcl_enchanting.get_random_enchantment(itemstack, treasure, weighted, ex return #possible > 0 and possible[mcl_enchanting.random(pr, 1, #possible)] end -function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr) +function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, + ignore_already_enchanted, pr) local itemname = itemstack:get_name() - if (not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then + if (not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted) or + mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then return end itemstack = ItemStack(itemstack) local enchantability = minetest.get_item_group(itemname, "enchantability") - enchantability = 1 + mcl_enchanting.random(pr, 0, math.floor(enchantability / 4)) + mcl_enchanting.random(pr, 0, math.floor(enchantability / 4)) + enchantability = 1 + mcl_enchanting.random(pr, 0, math.floor(enchantability / 4)) + + mcl_enchanting.random(pr, 0, math.floor(enchantability / 4)) enchantment_level = enchantment_level + enchantability - enchantment_level = enchantment_level + enchantment_level * (mcl_enchanting.random(pr) + mcl_enchanting.random(pr) - 1) * 0.15 + enchantment_level = enchantment_level + + enchantment_level * (mcl_enchanting.random(pr) + mcl_enchanting.random(pr) - 1) * 0.15 enchantment_level = math.max(math.floor(enchantment_level + 0.5), 1) local enchantments = {} @@ -393,18 +402,22 @@ function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_leve return enchantments, description end -function mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr) +function mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, + no_reduced_bonus_chance, ignore_already_enchanted, pr) local enchantments repeat - enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr) + enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, + no_reduced_bonus_chance, ignore_already_enchanted, pr) until enchantments return enchantments end -function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr) - local enchantments = mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr) +function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, + ignore_already_enchanted, pr) + local enchantments = mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, + no_reduced_bonus_chance, ignore_already_enchanted, pr) mcl_enchanting.set_enchanted_itemstring(itemstack) mcl_enchanting.set_enchantments(itemstack, enchantments) @@ -416,7 +429,8 @@ function mcl_enchanting.enchant_uniform_randomly(stack, exclude, pr) local enchantment = mcl_enchanting.get_random_enchantment(stack, true, false, exclude, pr) if enchantment then - mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(pr, 1, mcl_enchanting.enchantments[enchantment].max_level)) + mcl_enchanting.enchant(stack, enchantment, + mcl_enchanting.random(pr, 1, mcl_enchanting.enchantments[enchantment].max_level)) end return stack @@ -426,7 +440,8 @@ function mcl_enchanting.get_random_glyph_row() local glyphs = "" local x = 1.3 for i = 1, 9 do - glyphs = glyphs .. "image[".. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]" + glyphs = glyphs .. + "image[" .. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]" x = x + 0.6 end return glyphs @@ -459,7 +474,7 @@ end function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves) local itemname = itemstack:get_name() if (not mcl_enchanting.can_enchant_freshly(itemname)) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then - return {false, false, false} + return { false, false, false } end local meta = player:get_meta() local player_slots = minetest.deserialize(meta:get_string("mcl_enchanting:slots")) or {} @@ -475,7 +490,7 @@ function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves) meta:set_string("mcl_enchanting:slots", minetest.serialize(player_slots)) return player_bookshelves_item_slots else - return {false, false, false} + return { false, false, false } end end end @@ -491,28 +506,37 @@ function mcl_enchanting.show_enchanting_formspec(player) local inv = player:get_inventory() local num_bookshelves = meta:get_int("mcl_enchanting:num_bookshelves") local table_name = meta:get_string("mcl_enchanting:table_name") - local formspec = "" - .. "size[9.07,8.6;]" - .. "formspec_version[3]" - .. "label[0,0;" .. C("#313131") .. F(table_name) .. "]" - .. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1) - .. "list[current_player;enchanting_item;0.2,2.4;1,1]" - .. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1) - .. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]" - .. "list[current_player;enchanting_lapis;1.1,2.4;1,1]" - .. "label[0,4;" .. C("#313131") .. F(S("Inventory")).."]" - .. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3) - .. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1) - .. "list[current_player;main;0,4.5;9,3;9]" - .. "listring[current_player;enchanting_item]" - .. "listring[current_player;main]" - .. "listring[current_player;enchanting]" - .. "listring[current_player;main]" - .. "listring[current_player;enchanting_lapis]" - .. "listring[current_player;main]" - .. "list[current_player;main;0,7.74;9,1;]" - .. "real_coordinates[true]" - .. "image[3.15,0.6;7.6,4.1;mcl_enchanting_button_background.png]" + + local formspec = table.concat({ + "formspec_version[4]", + "size[11.75,10.425]", + + "label[0.375,0.375;" .. F(C(mcl_formspec.label_color) .. table_name) .. "]", + + mcl_formspec.get_itemslot_bg_v4(1, 3.25, 1, 1), + "list[current_player;enchanting_item;1,3.25;1,1]", + mcl_formspec.get_itemslot_bg_v4(2.25, 3.25, 1, 1), + "list[current_player;enchanting_lapis;2.25,3.25;1,1]", + "image[2.25,2.4;1,1;mcl_enchanting_lapis_background.png]", + + "image[4.125,0.375;7.25,4.1;mcl_enchanting_button_background.png]", + + "label[0.375,4.7;" .. F(C(mcl_formspec.label_color) .. S("Inventory")) .. "]", + + mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), + "list[current_player;main;0.375,5.1;9,3;9]", + + mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), + "list[current_player;main;0.375,9.05;9,1;]", + + "listring[current_player;enchanting_item]", + "listring[current_player;main]", + "listring[current_player;enchanting]", + "listring[current_player;main]", + "listring[current_player;enchanting_lapis]", + "listring[current_player;main]", + }) + local itemstack = inv:get_stack("enchanting_item", 1) local player_levels = mcl_experience.get_level(player) local y = 0.65 @@ -526,18 +550,43 @@ function mcl_enchanting.show_enchanting_formspec(player) local ending = (can_enchant and "" or "_off") local hover_ending = (can_enchant and "_hovered" or "_off") formspec = formspec - .. "container[3.2," .. y .. "]" - .. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. ((slot.description and F(slot.description)) or "") .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C("#818181") .. F(S("@1 Enchantment Levels", i)) or C("#FC5454") .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "") - .. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]" + .. "container[4.125," .. y .. "]" + .. + ( + slot and + "tooltip[button_" .. + i .. + ";" .. + C("#818181") .. + ((slot.description and F(slot.description)) or "") .. + " " .. + C("#FFFFFF") .. + " . . . ?\n\n" .. + ( + enough_levels and + C(enough_lapis and "#818181" or "#FC5454") .. + F(S("@1 Lapis Lazuli", i)) .. "\n" .. C("#818181") .. F(S("@1 Enchantment Levels", i)) or + C("#FC5454") .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "") + .. + "style[button_" .. + i .. + ";bgimg=mcl_enchanting_button" .. + ending .. + ".png;bgimg_hovered=mcl_enchanting_button" .. + hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]" .. "button[0,0;7.5,1.3;button_" .. i .. ";]" .. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "") - .. (slot and "label[7.2,1.1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "") + .. (slot and "label[6.8,1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "") .. (slot and slot.glyphs or "") .. "container_end[]" - y = y + 1.35 + y = y + 1.3 end formspec = formspec - .. "image[" .. (any_enchantment and 0.58 or 1.15) .. ",1.2;" .. (any_enchantment and 2 or 0.87) .. ",1.43;mcl_enchanting_book_" .. (any_enchantment and "open" or "closed") .. ".png]" + .. + "image[" .. + (any_enchantment and 1.1 or 1.67) .. + ",1.2;" .. + (any_enchantment and 2 or 0.87) .. ",1.43;mcl_enchanting_book_" .. (any_enchantment and "open" or "closed") .. ".png]" minetest.show_formspec(name, "mcl_enchanting:table", formspec) end @@ -573,7 +622,7 @@ function mcl_enchanting.handle_formspec_fields(player, formname, fields) mcl_enchanting.set_enchanted_itemstring(itemstack) mcl_enchanting.set_enchantments(itemstack, slot.enchantments) inv:set_stack("enchanting_item", 1, itemstack) - minetest.sound_play("mcl_enchanting_enchant", {to_player = name, gain = 5.0}) + minetest.sound_play("mcl_enchanting_enchant", { to_player = name, gain = 5.0 }) mcl_enchanting.reset_table_slots(player) mcl_enchanting.show_enchanting_formspec(player) awards.unlock(player:get_player_name(), "mcl:enchanter") @@ -645,13 +694,16 @@ function mcl_enchanting.on_inventory_action(player, action, inventory, inventory end function mcl_enchanting.schedule_book_animation(self, anim) - self.scheduled_anim = {timer = self.anim_length, anim = anim} + self.scheduled_anim = { timer = self.anim_length, anim = anim } end function mcl_enchanting.set_book_animation(self, anim) local anim_index = mcl_enchanting.book_animations[anim] - local start, stop = mcl_enchanting.book_animation_steps[anim_index], mcl_enchanting.book_animation_steps[anim_index + 1] - self.object:set_animation({x = start, y = stop}, mcl_enchanting.book_animation_speed, 0, mcl_enchanting.book_animation_loop[anim] or false) + local start, stop = mcl_enchanting.book_animation_steps[anim_index], + mcl_enchanting.book_animation_steps[anim_index + 1 + ] + self.object:set_animation({ x = start, y = stop }, mcl_enchanting.book_animation_speed, 0, + mcl_enchanting.book_animation_loop[anim] or false) self.scheduled_anim = nil self.anim_length = (stop - start) / 40 end @@ -661,7 +713,7 @@ function mcl_enchanting.check_animation_schedule(self, dtime) if schedanim then schedanim.timer = schedanim.timer - dtime if schedanim.timer <= 0 then - mcl_enchanting.set_book_animation(self, schedanim.anim) + mcl_enchanting.set_book_animation(self, schedanim.anim) end end end @@ -669,7 +721,7 @@ end function mcl_enchanting.look_at(self, pos2) local pos1 = self.object:get_pos() local vec = vector.subtract(pos1, pos2) - local yaw = math.atan(vec.z / vec.x) - math.pi/2 + local yaw = math.atan(vec.z / vec.x) - math.pi / 2 yaw = yaw + (pos1.x >= pos2.x and math.pi or 0) self.object:set_yaw(yaw + math.pi) end