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Fix broken hunger mod when damage disabled
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parent
0d1f499446
commit
83d25276a9
2 changed files with 22 additions and 17 deletions
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@ -5,9 +5,29 @@ else
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S = function ( s ) return s end
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end
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if minetest.setting_getbool("enable_damage") then
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mcl_hunger = {}
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mcl_hunger.exhaust = function() end
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mcl_hunger.HUD_TICK = 0.1
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-- Exhaustion increase
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mcl_hunger.EXHAUST_DIG = 5 -- after digging node
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mcl_hunger.EXHAUST_JUMP = 50 -- jump
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mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- TODO: jump while sprinting
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mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
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mcl_hunger.EXHAUST_SWIM = 10 -- TODO: player movement in water
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mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
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mcl_hunger.EXHAUST_DAMAGE = 100 -- TODO (mostly done): taking damage (protected by armor)
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mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
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mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
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mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players
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mcl_hunger.active = false
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if minetest.setting_getbool("enable_damage") then
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mcl_hunger.active = true
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mcl_hunger.food = {}
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-- Debug Mode. If enabled, saturation and exhaustion are shown as well.
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@ -34,21 +54,6 @@ mcl_hunger.poisonings = {}
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-- HUD item ids
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local hunger_hud = {}
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mcl_hunger.HUD_TICK = 0.1
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-- Exhaustion increase
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mcl_hunger.EXHAUST_DIG = 5 -- after digging node
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mcl_hunger.EXHAUST_JUMP = 50 -- jump
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mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- TODO: jump while sprinting
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mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
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mcl_hunger.EXHAUST_SWIM = 10 -- TODO: player movement in water
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mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
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mcl_hunger.EXHAUST_DAMAGE = 100 -- TODO (mostly done): taking damage (protected by armor)
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mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
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mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
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mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players
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--load custom settings
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local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
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if set then
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@ -82,7 +82,7 @@ minetest.register_globalstep(function(dtime)
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if players[playerName]["shouldSprint"] == true then --Stopped
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local sprinting
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-- Prevent sprinting if standing on soul sand or hungry
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if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6) then
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if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) then
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sprinting = false
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else
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sprinting = true
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