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Fix #534.3 (Dyeing a sheep did not remove the dye from inventory.)
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@ -185,6 +185,10 @@ mobs:register_mob("mobs_mc:sheep", {
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minetest.log("verbose", "[mobs_mc] " ..item:get_name() .. " " .. minetest.get_item_group(item:get_name(), "dye"))
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minetest.log("verbose", "[mobs_mc] " ..item:get_name() .. " " .. minetest.get_item_group(item:get_name(), "dye"))
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for group, colordata in pairs(colors) do
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for group, colordata in pairs(colors) do
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if minetest.get_item_group(item:get_name(), group) == 1 then
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if minetest.get_item_group(item:get_name(), group) == 1 then
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if not minetest.settings:get_bool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.base_texture = sheep_texture(group)
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self.base_texture = sheep_texture(group)
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self.object:set_properties({
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self.object:set_properties({
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textures = self.base_texture,
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textures = self.base_texture,
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