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Add hardness to beds and doors
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parent
7dd5afe28f
commit
833fe53e98
1 changed files with 24 additions and 9 deletions
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@ -174,6 +174,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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@ -211,6 +212,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_top
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},
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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@ -248,6 +250,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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@ -285,6 +288,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_top
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},
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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@ -312,7 +316,8 @@ end
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doors:register_door("doors:door_wood", {
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description = "Oak Door",
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inventory_image = "door_wood.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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groups = {handy=1,axey=1,door=1},
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_mcl_hardness = 3,
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -331,7 +336,8 @@ minetest.register_craft({
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doors:register_door("doors:door_acacia", {
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description = "Acacia Door",
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inventory_image = "door_acacia.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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groups = {handy=1,axey=1,door=1},
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_mcl_hardness = 3,
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tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
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tiles_top = {"door_acacia_a.png", "door_brown.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -350,7 +356,8 @@ minetest.register_craft({
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doors:register_door("doors:door_birch", {
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description = "Birch Door",
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inventory_image = "door_birch.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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groups = {handy=1,axey=1,door=1},
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_mcl_hardness = 3,
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tiles_bottom = {"door_birch_b.png", "door_brown.png"},
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tiles_top = {"door_birch_a.png", "door_brown.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -369,7 +376,8 @@ minetest.register_craft({
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doors:register_door("doors:door_dark_oak", {
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description = "Dark Oak Door",
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inventory_image = "door_dark_oak.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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groups = {handy=1,axey=1,door=1},
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_mcl_hardness = 3,
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tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
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tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -388,7 +396,8 @@ minetest.register_craft({
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doors:register_door("doors:door_jungle", {
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description = "Jungle Door",
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inventory_image = "door_jungle.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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groups = {handy=1,axey=1,door=1},
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_mcl_hardness = 3,
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tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
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tiles_top = {"door_jungle_a.png", "door_brown.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -407,7 +416,8 @@ minetest.register_craft({
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doors:register_door("doors:door_spruce", {
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description = "Spruce Door",
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inventory_image = "door_spruce.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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groups = {handy=1,axey=1,door=1},
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_mcl_hardness = 3,
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tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
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tiles_top = {"door_spruce_a.png", "door_brown.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -457,7 +467,8 @@ minetest.register_craft({
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doors:register_door("doors:door_iron", {
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description = "Iron Door",
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inventory_image = "door_steel.png",
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groups = {cracky=1,level=2,door=1,mesecon_effector_on=1},
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groups = {pickaxey=1,door=1,mesecon_effector_on=1},
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_mcl_hardness = 5,
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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@ -529,6 +540,7 @@ function doors:register_trapdoor(name, def)
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stack_max = 64,
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paramtype2 = "facedir",
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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node_box = {
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type = "fixed",
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@ -556,6 +568,7 @@ function doors:register_trapdoor(name, def)
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paramtype2 = "facedir",
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pointable = true,
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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drop = name,
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node_box = {
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@ -583,7 +596,8 @@ doors:register_trapdoor("doors:trapdoor", {
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description = "Wooden Trapdoor",
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tiles = {"door_trapdoor.png"},
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wield_image = "door_trapdoor.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
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groups = {handy=1,axey=1,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
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_mcl_hardness = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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@ -605,7 +619,8 @@ doors:register_trapdoor("doors:iron_trapdoor", {
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description = "Iron Trapdoor",
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tiles = {"iron_trapdoor.png"},
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wield_image = "iron_trapdoor.png",
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groups = {cracky=2,mesecon_effector_on=1,door=2},
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groups = {pickaxey=1,mesecon_effector_on=1,door=2},
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_mcl_hardness = 5,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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