make mob movment more fluid

This commit is contained in:
epCode 2022-10-13 17:50:08 -07:00 committed by cora
parent cdbcae4b59
commit 82153c2af9
1 changed files with 22 additions and 7 deletions

View File

@ -336,18 +336,18 @@ local set_velocity = function(self, v)
-- halt mob if it has been ordered to stay
if self.order == "stand" or self.order == "sit" then
self.object:set_velocity({x = 0, y = 0, z = 0})
return
self.acc=vector.new(0,0,0)
return
end
local yaw = (self.object:get_yaw() or 0) + self.rotate
local vv = self.object:get_velocity()
if vv then
self.object:set_velocity({
x = (sin(yaw) * -v) + c_x,
y = vv.y,
z = (cos(yaw) * v) + c_y,
})
self.acc={
x = ((sin(yaw) * -v) + c_x)*.3,
y = 0,
z = ((cos(yaw) * v) + c_y)*.3,
}
end
end
@ -3887,6 +3887,21 @@ local mob_step = function(self, dtime)
--Mob following code.
follow_flop(self)
--set animation speed relitive to velocity
local v = self.object:get_velocity()
local v2 = abs(v.x)+abs(v.z)*.833
self.object:set_animation_frame_speed((v2/self.walk_velocity)*25)
--diffuse object velocity
self.object:set_velocity({x = v.x*.8, y = v.y, z = v.z*.8})
--set_speed
if self.acc then
self.object:add_velocity(self.acc)
end
-- smooth rotation by ThomasMonroe314
if self._turn_to then
set_yaw(self, self._turn_to, .1)