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Merge pull request 'More burning HUD fixes (kabou)' (#2076) from fix-burning-hud into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2076
This commit is contained in:
commit
81a1b9973a
2 changed files with 5 additions and 17 deletions
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@ -131,17 +131,6 @@ function mcl_burning.set_on_fire(obj, burn_time)
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if obj:is_player() then
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if obj:is_player() then
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mcl_burning.update_hud(obj)
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mcl_burning.update_hud(obj)
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end
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end
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-- FIXME: does this code make sense? It removes attached fire luaentities from
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-- another object that happen to be at the same position.
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local fire_luaentity = fire_entity:get_luaentity()
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for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
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local other_luaentity = other:get_luaentity()
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if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
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other:remove()
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break
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end
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end
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end
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end
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function mcl_burning.extinguish(obj)
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function mcl_burning.extinguish(obj)
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@ -57,7 +57,7 @@ minetest.register_on_joinplayer(function(player)
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local storage = {}
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local storage = {}
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local burn_data = player:get_meta():get_string("mcl_burning:data")
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local burn_data = player:get_meta():get_string("mcl_burning:data")
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if burn_data ~= "" then
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if burn_data ~= "" then
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storage = minetest.deserialize(burn_data)
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storage = minetest.deserialize(burn_data) or storage
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end
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end
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mcl_burning.storage[player] = storage
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mcl_burning.storage[player] = storage
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if storage.burn_time and storage.burn_time > 0 then
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if storage.burn_time and storage.burn_time > 0 then
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@ -98,8 +98,7 @@ minetest.register_entity("mcl_burning:fire", {
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glow = -1,
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glow = -1,
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backface_culling = false,
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backface_culling = false,
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},
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},
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animation_frame = 0,
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_mcl_animation_timer = 0,
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animation_timer = 0,
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on_activate = function(self)
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on_activate = function(self)
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self.object:set_sprite({x = 0, y = 0}, animation_frames, 1.0 / animation_frames)
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self.object:set_sprite({x = 0, y = 0}, animation_frames, 1.0 / animation_frames)
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end,
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end,
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@ -115,9 +114,9 @@ minetest.register_entity("mcl_burning:fire", {
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return
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return
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end
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end
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if parent:is_player() then
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if parent:is_player() then
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self.animation_timer = self.animation_timer + dtime
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self._mcl_animation_timer = self._mcl_animation_timer + dtime
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if self.animation_timer >= 0.1 then
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if self._mcl_animation_timer >= 0.1 then
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self.animation_timer = 0
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self._mcl_animation_timer = 0
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mcl_burning.update_hud(parent)
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mcl_burning.update_hud(parent)
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end
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end
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end
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end
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