mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-05 07:41:06 +01:00
Dump unused code in mcl_sprint mod
This commit is contained in:
parent
d13546246e
commit
8114ecf263
4 changed files with 104 additions and 268 deletions
|
@ -1,54 +1,17 @@
|
||||||
Sprint Mod for MineClone 2
|
# Sprint Mod for MineClone 2
|
||||||
Forked from [sprint] by GunshipPenguin
|
Forked from [sprint] by GunshipPenguin
|
||||||
|
|
||||||
Allows the player to sprint by either double tapping w or pressing e.
|
## Description
|
||||||
|
Allows the player to sprint by pressing the “Use” key (default: E).
|
||||||
By default, sprinting will make the player travel 80% faster and
|
By default, sprinting will make the player travel 80% faster and
|
||||||
allow him/her to jump 10% higher.
|
allow him/her to jump 10% higher.
|
||||||
|
|
||||||
Licence: CC0 (see COPYING file)
|
Licence: CC0 (see COPYING file)
|
||||||
|
|
||||||
---
|
## Mod developer settings (`init.lua`)
|
||||||
|
### `mcl_sprint.SPEED`
|
||||||
This mod can be configured by changing the variables declared in
|
|
||||||
the start of init.lua. The following is a brief explanation of each
|
|
||||||
one.
|
|
||||||
|
|
||||||
mcl_sprint.METHOD (default 1)
|
|
||||||
|
|
||||||
What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
|
|
||||||
Note that if you have the fast privlige, and have the fast
|
|
||||||
speed turned on, you will run very, very fast. You can toggle this
|
|
||||||
by pressing j.
|
|
||||||
NOTE: Method 0 is UNTESTED!
|
|
||||||
|
|
||||||
mcl_sprint.SPEED (default 1.5)
|
|
||||||
|
|
||||||
How fast the player will move when sprinting as opposed to normal
|
How fast the player will move when sprinting as opposed to normal
|
||||||
movement speed. 1.0 represents normal speed so 1.5 would mean that a
|
movement speed. 1.0 represents normal speed so 1.5 would mean that a
|
||||||
sprinting player would travel 50% faster than a walking player and
|
sprinting player would travel 50% faster than a walking player and
|
||||||
2.4 would mean that a sprinting player would travel 140% faster than
|
2.4 would mean that a sprinting player would travel 140% faster than
|
||||||
a walking player.
|
a walking player.
|
||||||
|
|
||||||
mcl_sprint.JUMP (default 1.1)
|
|
||||||
|
|
||||||
How high the player will jump when sprinting as opposed to normal
|
|
||||||
jump height. Same as mcl_sprint.SPEED, just controls jump height while
|
|
||||||
sprinting rather than speed.
|
|
||||||
|
|
||||||
mcl_sprint.STAMINA (default 20)
|
|
||||||
|
|
||||||
How long the player can sprint for in seconds. Each player has a
|
|
||||||
stamina variable assigned to them, it is initially set to
|
|
||||||
mcl_sprint.STAMINA and can go no higher. When the player is sprinting,
|
|
||||||
this variable ticks down once each second, and when it reaches 0,
|
|
||||||
the player stops sprinting. It ticks back up when the player isn't
|
|
||||||
sprinting and stops at mcl_sprint.STAMINA. Set this to a huge value if
|
|
||||||
you want unlimited sprinting.
|
|
||||||
|
|
||||||
mcl_sprint.TIMEOUT (default 0.5)
|
|
||||||
|
|
||||||
Only used if mcl_sprint.METHOD = 0.
|
|
||||||
How much time the player has after releasing w, to press w again and
|
|
||||||
start sprinting. Setting this too high will result in unwanted
|
|
||||||
sprinting and setting it too low will result in it being
|
|
||||||
difficult/impossible to sprint.
|
|
||||||
|
|
|
@ -1,109 +0,0 @@
|
||||||
--[[
|
|
||||||
Sprint mod for Minetest by GunshipPenguin
|
|
||||||
|
|
||||||
To the extent possible under law, the author(s)
|
|
||||||
have dedicated all copyright and related and neighboring rights
|
|
||||||
to this software to the public domain worldwide. This software is
|
|
||||||
distributed without any warranty.
|
|
||||||
]]
|
|
||||||
|
|
||||||
local players = {}
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
local playerName = player:get_player_name()
|
|
||||||
|
|
||||||
players[playerName] = {
|
|
||||||
sprinting = false,
|
|
||||||
timeOut = 0,
|
|
||||||
shouldSprint = false,
|
|
||||||
lastPos = player:getpos(),
|
|
||||||
sprintDistance = 0,
|
|
||||||
}
|
|
||||||
end)
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
|
||||||
local playerName = player:get_player_name()
|
|
||||||
players[playerName] = nil
|
|
||||||
end)
|
|
||||||
minetest.register_globalstep(function(dtime)
|
|
||||||
--Get the gametime
|
|
||||||
local gameTime = minetest.get_gametime()
|
|
||||||
|
|
||||||
--Loop through all connected players
|
|
||||||
for playerName,playerInfo in pairs(players) do
|
|
||||||
local player = minetest.get_player_by_name(playerName)
|
|
||||||
if player ~= nil then
|
|
||||||
--Check if the player should be sprinting
|
|
||||||
if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
|
|
||||||
players[playerName]["shouldSprint"] = true
|
|
||||||
else
|
|
||||||
players[playerName]["shouldSprint"] = false
|
|
||||||
end
|
|
||||||
|
|
||||||
local playerPos = player:getpos()
|
|
||||||
--If the player is sprinting, create particles behind and cause exhaustion
|
|
||||||
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
|
|
||||||
|
|
||||||
-- Exhaust player for sprinting
|
|
||||||
local lastPos = players[playerName].lastPos
|
|
||||||
local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
|
|
||||||
players[playerName].sprintDistance = players[playerName].sprintDistance + dist
|
|
||||||
if players[playerName].sprintDistance >= 1 then
|
|
||||||
local superficial = math.floor(players[playerName].sprintDistance)
|
|
||||||
mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
|
|
||||||
players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Sprint dirt particles
|
|
||||||
local numParticles = math.random(1, 2)
|
|
||||||
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
|
||||||
if playerNode["name"] ~= "air" then
|
|
||||||
for i=1, numParticles, 1 do
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
|
||||||
vel = {x=0, y=5, z=0},
|
|
||||||
acc = {x=0, y=-13, z=0},
|
|
||||||
expirationtime = math.random(),
|
|
||||||
size = math.random()+0.5,
|
|
||||||
collisiondetection = true,
|
|
||||||
vertical = false,
|
|
||||||
texture = "default_dirt.png",
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--Adjust player states
|
|
||||||
players[playerName].lastPos = playerPos
|
|
||||||
if players[playerName]["shouldSprint"] == true then --Stopped
|
|
||||||
local sprinting
|
|
||||||
-- Prevent sprinting if standing on soul sand or hungry
|
|
||||||
if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6) then
|
|
||||||
sprinting = false
|
|
||||||
else
|
|
||||||
sprinting = true
|
|
||||||
end
|
|
||||||
setSprinting(playerName, sprinting)
|
|
||||||
elseif players[playerName]["shouldSprint"] == false then
|
|
||||||
setSprinting(playerName, false)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
|
||||||
local player = minetest.get_player_by_name(playerName)
|
|
||||||
if players[playerName] then
|
|
||||||
players[playerName]["sprinting"] = sprinting
|
|
||||||
-- Don't overwrite physics when standing on soul sand
|
|
||||||
if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
|
|
||||||
if sprinting == true then
|
|
||||||
player:set_physics_override({speed=mcl_sprint.SPEED})
|
|
||||||
elseif sprinting == false then
|
|
||||||
player:set_physics_override({speed=1.0})
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
|
@ -10,16 +10,105 @@ distributed without any warranty.
|
||||||
--Configuration variables, these are all explained in README.md
|
--Configuration variables, these are all explained in README.md
|
||||||
mcl_sprint = {}
|
mcl_sprint = {}
|
||||||
|
|
||||||
mcl_sprint.METHOD = 1
|
|
||||||
mcl_sprint.SPEED = 1.3
|
mcl_sprint.SPEED = 1.3
|
||||||
mcl_sprint.TIMEOUT = 0.5 --Only used if mcl_sprint.METHOD = 0
|
|
||||||
|
|
||||||
if mcl_sprint.METHOD == 0 then
|
local players = {}
|
||||||
-- UNTESTED
|
|
||||||
dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
|
minetest.register_on_joinplayer(function(player)
|
||||||
elseif mcl_sprint.METHOD == 1 then
|
local playerName = player:get_player_name()
|
||||||
dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
|
|
||||||
else
|
players[playerName] = {
|
||||||
minetest.log("error", "[mcl_sprint] mcl_sprint.METHOD is not set properly, using [E] to sprint.")
|
sprinting = false,
|
||||||
dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
|
timeOut = 0,
|
||||||
|
shouldSprint = false,
|
||||||
|
lastPos = player:getpos(),
|
||||||
|
sprintDistance = 0,
|
||||||
|
}
|
||||||
|
end)
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
local playerName = player:get_player_name()
|
||||||
|
players[playerName] = nil
|
||||||
|
end)
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
--Get the gametime
|
||||||
|
local gameTime = minetest.get_gametime()
|
||||||
|
|
||||||
|
--Loop through all connected players
|
||||||
|
for playerName,playerInfo in pairs(players) do
|
||||||
|
local player = minetest.get_player_by_name(playerName)
|
||||||
|
if player ~= nil then
|
||||||
|
--Check if the player should be sprinting
|
||||||
|
if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
|
||||||
|
players[playerName]["shouldSprint"] = true
|
||||||
|
else
|
||||||
|
players[playerName]["shouldSprint"] = false
|
||||||
|
end
|
||||||
|
|
||||||
|
local playerPos = player:getpos()
|
||||||
|
--If the player is sprinting, create particles behind and cause exhaustion
|
||||||
|
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
|
||||||
|
|
||||||
|
-- Exhaust player for sprinting
|
||||||
|
local lastPos = players[playerName].lastPos
|
||||||
|
local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
|
||||||
|
players[playerName].sprintDistance = players[playerName].sprintDistance + dist
|
||||||
|
if players[playerName].sprintDistance >= 1 then
|
||||||
|
local superficial = math.floor(players[playerName].sprintDistance)
|
||||||
|
mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
|
||||||
|
players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Sprint dirt particles
|
||||||
|
local numParticles = math.random(1, 2)
|
||||||
|
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
||||||
|
if playerNode["name"] ~= "air" then
|
||||||
|
for i=1, numParticles, 1 do
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
||||||
|
vel = {x=0, y=5, z=0},
|
||||||
|
acc = {x=0, y=-13, z=0},
|
||||||
|
expirationtime = math.random(),
|
||||||
|
size = math.random()+0.5,
|
||||||
|
collisiondetection = true,
|
||||||
|
vertical = false,
|
||||||
|
texture = "default_dirt.png",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--Adjust player states
|
||||||
|
players[playerName].lastPos = playerPos
|
||||||
|
if players[playerName]["shouldSprint"] == true then --Stopped
|
||||||
|
local sprinting
|
||||||
|
-- Prevent sprinting if standing on soul sand or hungry
|
||||||
|
if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6) then
|
||||||
|
sprinting = false
|
||||||
|
else
|
||||||
|
sprinting = true
|
||||||
|
end
|
||||||
|
setSprinting(playerName, sprinting)
|
||||||
|
elseif players[playerName]["shouldSprint"] == false then
|
||||||
|
setSprinting(playerName, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
||||||
|
local player = minetest.get_player_by_name(playerName)
|
||||||
|
if players[playerName] then
|
||||||
|
players[playerName]["sprinting"] = sprinting
|
||||||
|
-- Don't overwrite physics when standing on soul sand
|
||||||
|
if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
|
||||||
|
if sprinting == true then
|
||||||
|
player:set_physics_override({speed=mcl_sprint.SPEED})
|
||||||
|
elseif sprinting == false then
|
||||||
|
player:set_physics_override({speed=1.0})
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,107 +0,0 @@
|
||||||
--[[
|
|
||||||
Sprint mod for Minetest by GunshipPenguin
|
|
||||||
|
|
||||||
To the extent possible under law, the author(s)
|
|
||||||
have dedicated all copyright and related and neighboring rights
|
|
||||||
to this software to the public domain worldwide. This software is
|
|
||||||
distributed without any warranty.
|
|
||||||
]]
|
|
||||||
|
|
||||||
local players = {}
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
local playerName = player:get_player_name()
|
|
||||||
players[playerName] = {
|
|
||||||
state = 0,
|
|
||||||
timeOut = 0,
|
|
||||||
moving = false,
|
|
||||||
}
|
|
||||||
end)
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
|
||||||
local playerName = player:get_player_name()
|
|
||||||
players[playerName] = nil
|
|
||||||
end)
|
|
||||||
minetest.register_globalstep(function(dtime)
|
|
||||||
--Get the gametime
|
|
||||||
local gameTime = minetest.get_gametime()
|
|
||||||
|
|
||||||
--Loop through all connected players
|
|
||||||
for playerName,playerInfo in pairs(players) do
|
|
||||||
local player = minetest.get_player_by_name(playerName)
|
|
||||||
if player ~= nil then
|
|
||||||
--Check if they are moving or not
|
|
||||||
players[playerName]["moving"] = player:get_player_control()["up"]
|
|
||||||
|
|
||||||
--If the player has tapped w longer than mcl_sprint.TIMEOUT ago, set his/her state to 0
|
|
||||||
if playerInfo["state"] == 2 then
|
|
||||||
if playerInfo["timeOut"] + mcl_sprint.TIMEOUT < gameTime then
|
|
||||||
players[playerName]["timeOut"] = nil
|
|
||||||
setState(playerName, 0)
|
|
||||||
end
|
|
||||||
|
|
||||||
--If the player is sprinting, create particles behind him/her
|
|
||||||
elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
|
|
||||||
local numParticles = math.random(1, 2)
|
|
||||||
local playerPos = player:getpos()
|
|
||||||
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
|
||||||
if playerNode["name"] ~= "air" then
|
|
||||||
for i=1, numParticles, 1 do
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
|
||||||
vel = {x=0, y=5, z=0},
|
|
||||||
acc = {x=0, y=-13, z=0},
|
|
||||||
expirationtime = math.random(),
|
|
||||||
size = math.random()+0.5,
|
|
||||||
collisiondetection = true,
|
|
||||||
vertical = false,
|
|
||||||
texture = "default_dirt.png",
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Prevent sprinting if standing on soul sand or hungry
|
|
||||||
local can_sprint = (playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand") or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6)
|
|
||||||
--Adjust player states
|
|
||||||
if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
|
|
||||||
setState(playerName, 0)
|
|
||||||
elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
|
|
||||||
setState(playerName, 1)
|
|
||||||
elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
|
|
||||||
local sprinting
|
|
||||||
if can_sprint then
|
|
||||||
setState(playerName, 0)
|
|
||||||
else
|
|
||||||
setState(playerName, 2)
|
|
||||||
end
|
|
||||||
elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
|
|
||||||
if can_sprint then
|
|
||||||
setState(playerName, 1)
|
|
||||||
else
|
|
||||||
setState(playerName, 3)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)
|
|
||||||
local player = minetest.get_player_by_name(playerName)
|
|
||||||
local gameTime = minetest.get_gametime()
|
|
||||||
if players[playerName] then
|
|
||||||
players[playerName]["state"] = state
|
|
||||||
-- Don't overwrite physics when standing on soul sand
|
|
||||||
if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
|
|
||||||
if state == 0 then--Stopped
|
|
||||||
player:set_physics_override({speed=1.0})
|
|
||||||
elseif state == 2 then --Primed
|
|
||||||
players[playerName]["timeOut"] = gameTime
|
|
||||||
elseif state == 3 then --Sprinting
|
|
||||||
player:set_physics_override({speed=mcl_sprint.SPEED})
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
Loading…
Reference in a new issue