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Add help text for redstone
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commit
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1 changed files with 17 additions and 2 deletions
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@ -33,12 +33,25 @@ for zmy=0, 1 do
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local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
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tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
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local wirehelp
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local longdesc
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local usagehelp
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if nodeid == "00000000" then
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groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attached_node = 1, dig_by_water = 1}
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wiredesc = "Redstone"
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wirehelp = nodeid == "00000000"
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if wirehelp then
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longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on trail the ground as a trail.
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A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.
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Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.]]
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usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
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Read the help entries on the other redstone components to learn how redstone components interact.]]
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end
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else
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groups = {dig_immediate = 3, not_in_creative_inventory = 1, attached_node = 1, dig_by_water = 1}
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wiredesc = "Redstone Trail (ID: "..nodeid..")"
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wirehelp = false
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end
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local nodebox = {}
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@ -97,7 +110,9 @@ for zmy=0, 1 do
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minetest.register_node("mesecons:wire_"..nodeid.."_off", {
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description = "Redstone",
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_doc_items_create_entry = nodeid == "00000000",
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_doc_items_create_entry = wirehelp,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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tiles = tiles_off,
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is_ground_content = false,
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@ -128,7 +143,7 @@ for zmy=0, 1 do
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})
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minetest.register_node("mesecons:wire_"..nodeid.."_on", {
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description = "Redstone",
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description = "Redstone (Powered)",
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_doc_items_create_entry = false,
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drawtype = "nodebox",
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tiles = tiles_on,
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