Turn villagers to zombies half the time when killed by zombies

This commit is contained in:
cora 2022-11-15 20:23:59 +01:00 committed by Gitea
parent 4255143087
commit 80fb648447

View file

@ -2045,7 +2045,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
set_textures(self)
end,
on_die = function(self, pos)
on_die = function(self, pos, cmi_cause)
-- Close open trade formspecs and give input back to players
local trading_players = self._trading_players
if trading_players then
@ -2070,6 +2070,14 @@ mcl_mobs:register_mob("mobs_mc:villager", {
jobsite_meta:set_string("villager", nil)
mcl_log("Died, so bye bye jobsite")
end
if cmi_cause and cmi_cause.puncher then
local l = cmi_cause.puncher:get_luaentity()
if l and math.random(2) == 1 and( l.name == "mobs_mc:zombie" or l.name == "mobs_mc:baby_zombie" or l.name == "mobs_mc:zombie_villager") then
mcl_util.replace_mob(self.object,"mobs_mc:zombie")
return true
end
end
end,
on_lightning_strike = function(self, pos, pos2, objects)
mcl_util.replace_mob(self.object, "mobs_mc:witch")