Make fire by lightning rare again

This commit is contained in:
Wuzzy 2017-02-20 19:29:36 +01:00
parent f1cfee9c78
commit 80ea7595b6

View file

@ -150,8 +150,11 @@ lightning.strike = function(pos)
pos2.y = pos2.y + 1/2 pos2.y = pos2.y + 1/2
if minetest.get_item_group(minetest.get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then if minetest.get_item_group(minetest.get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then
if minetest.get_node(pos2).name == "air" then if minetest.get_node(pos2).name == "air" then
-- cause a fire -- Rarely cause a fire
minetest.set_node(pos2, {name = "mcl_fire:fire"}) -- TODO: Always cause a fire, but the rain should put out fires then
if rng:next(1, 100) == 1 then
minetest.set_node(pos2, {name = "mcl_fire:fire"})
end
end end
end end