Tweak indents in signs mod

This commit is contained in:
Wuzzy 2017-07-24 23:59:49 +02:00
parent 22f3d368d5
commit 7fe3cae934

View file

@ -5,17 +5,17 @@ local chars_file = io.open(minetest.get_modpath("signs").."/characters", "r")
local charmap = {} local charmap = {}
local max_chars = 16 local max_chars = 16
if not chars_file then if not chars_file then
minetest.log("error", "[signs] : character map file not found") minetest.log("error", "[signs] : character map file not found")
else else
while true do while true do
local char = chars_file:read("*l") local char = chars_file:read("*l")
if char == nil then if char == nil then
break break
end end
local img = chars_file:read("*l") local img = chars_file:read("*l")
chars_file:read("*l") chars_file:read("*l")
charmap[char] = img charmap[char] = img
end end
end end
-- CONSTANTS -- CONSTANTS
@ -80,85 +80,85 @@ local create_lines = function(text)
end end
local generate_line = function(s, ypos) local generate_line = function(s, ypos)
local i = 1 local i = 1
local parsed = {} local parsed = {}
local width = 0 local width = 0
local chars = 0 local chars = 0
while chars < max_chars and i <= #s do while chars < max_chars and i <= #s do
local file = nil local file = nil
if charmap[s:sub(i, i)] ~= nil then if charmap[s:sub(i, i)] ~= nil then
file = charmap[s:sub(i, i)] file = charmap[s:sub(i, i)]
i = i + 1 i = i + 1
elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then
file = charmap[s:sub(i, i + 1)] file = charmap[s:sub(i, i + 1)]
i = i + 2 i = i + 2
else else
minetest.log("warning", "[signs] Unknown symbol in '"..s.."' at "..i.." (probably "..s:sub(i, i)..")") minetest.log("warning", "[signs] Unknown symbol in '"..s.."' at "..i.." (probably "..s:sub(i, i)..")")
i = i + 1 i = i + 1
end end
if file ~= nil then if file ~= nil then
width = width + CHAR_WIDTH width = width + CHAR_WIDTH
table.insert(parsed, file) table.insert(parsed, file)
chars = chars + 1 chars = chars + 1
end end
end end
width = width - 1 width = width - 1
local texture = "" local texture = ""
local xpos = math.floor((SIGN_WITH - 2 * SIGN_PADDING - width) / 2 + SIGN_PADDING) local xpos = math.floor((SIGN_WITH - 2 * SIGN_PADDING - width) / 2 + SIGN_PADDING)
for i = 1, #parsed do for i = 1, #parsed do
texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png" texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png"
xpos = xpos + CHAR_WIDTH + 1 xpos = xpos + CHAR_WIDTH + 1
end end
return texture return texture
end end
local generate_texture = function(lines) local generate_texture = function(lines)
local texture = "[combine:"..SIGN_WITH.."x"..SIGN_WITH local texture = "[combine:"..SIGN_WITH.."x"..SIGN_WITH
local ypos = 12 local ypos = 12
for i = 1, #lines do for i = 1, #lines do
texture = texture..generate_line(lines[i], ypos) texture = texture..generate_line(lines[i], ypos)
ypos = ypos + LINE_HEIGHT ypos = ypos + LINE_HEIGHT
end end
return texture return texture
end end
local n = 7/16 - 1/128 local n = 7/16 - 1/128
local signs = { local signs = {
{delta = {x = 0, y = 0, z = n}, yaw = 0}, {delta = {x = 0, y = 0, z = n}, yaw = 0},
{delta = {x = n, y = 0, z = 0}, yaw = math.pi / -2}, {delta = {x = n, y = 0, z = 0}, yaw = math.pi / -2},
{delta = {x = 0, y = 0, z = -n}, yaw = math.pi}, {delta = {x = 0, y = 0, z = -n}, yaw = math.pi},
{delta = {x = -n, y = 0, z = 0}, yaw = math.pi / 2}, {delta = {x = -n, y = 0, z = 0}, yaw = math.pi / 2},
} }
local m = 1/16 + 1/128 local m = 1/16 + 1/128
local signs_yard = { local signs_yard = {
{delta = {x = 0, y = 0, z = -m}, yaw = 0}, {delta = {x = 0, y = 0, z = -m}, yaw = 0},
{delta = {x = -m, y = 0, z = 0}, yaw = math.pi / -2}, {delta = {x = -m, y = 0, z = 0}, yaw = math.pi / -2},
{delta = {x = 0, y = 0, z = m}, yaw = math.pi}, {delta = {x = 0, y = 0, z = m}, yaw = math.pi},
{delta = {x = m, y = 0, z = 0}, yaw = math.pi / 2}, {delta = {x = m, y = 0, z = 0}, yaw = math.pi / 2},
} }
local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1} local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1}
local construct_sign = function(pos) local construct_sign = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]") meta:set_string("formspec", "field[text;;${text}]")
end end
local destruct_sign = function(pos) local destruct_sign = function(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5) local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do for _, v in ipairs(objects) do
if v:get_entity_name() == "signs:text" then if v:get_entity_name() == "signs:text" then
v:remove() v:remove()
end end
end end
end end
local update_sign = function(pos, fields, sender) local update_sign = function(pos, fields, sender)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
local text = meta:get_string("text") local text = meta:get_string("text")
if fields and sender:get_player_name() == owner or text == "" and fields then if fields and sender:get_player_name() == owner or text == "" and fields then
@ -166,13 +166,13 @@ local update_sign = function(pos, fields, sender)
meta:set_string("owner", sender:get_player_name() or "") meta:set_string("owner", sender:get_player_name() or "")
end end
text = meta:get_string("text") text = meta:get_string("text")
local objects = minetest.get_objects_inside_radius(pos, 0.5) local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do for _, v in ipairs(objects) do
if v:get_entity_name() == "signs:text" then if v:get_entity_name() == "signs:text" then
v:set_properties({textures={generate_texture(create_lines(text))}}) v:set_properties({textures={generate_texture(create_lines(text))}})
return return
end end
end end
-- if there is no entity -- if there is no entity
local sign_info local sign_info
@ -191,91 +191,92 @@ local update_sign = function(pos, fields, sender)
end end
minetest.register_node("signs:sign_wall", { minetest.register_node("signs:sign_wall", {
description = "Sign", description = "Sign",
_doc_items_longdesc = "Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.", _doc_items_longdesc = "Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.",
_doc_items_usagehelp = "Place the sign at the side to build a wall sign, place it on top of another block to build a sign with a sign post. Rightclick the sign to edit its text.", _doc_items_usagehelp = "Place the sign at the side to build a wall sign, place it on top of another block to build a sign with a sign post. Rightclick the sign to edit its text.",
inventory_image = "default_sign.png", inventory_image = "default_sign.png",
walkable = false, walkable = false,
is_ground_content = false, is_ground_content = false,
wield_image = "default_sign.png", wield_image = "default_sign.png",
node_placement_prediction = "", node_placement_prediction = "",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
paramtype2 = "facedir", paramtype2 = "facedir",
drawtype = "nodebox", drawtype = "nodebox",
node_box = {type = "fixed", fixed = {-7/16, -1/16, 7/16, 7/16, 7/16, 0.498}}, node_box = {type = "fixed", fixed = {-7/16, -1/16, 7/16, 7/16, 7/16, 0.498}},
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = sign_groups, groups = sign_groups,
stack_max = 16, stack_max = 16,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above local above = pointed_thing.above
local under = pointed_thing.under local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present -- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(under) local node = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end end
end
local dir = {x = under.x - above.x, local dir = {x = under.x - above.x,
y = under.y - above.y, y = under.y - above.y,
z = under.z - above.z} z = under.z - above.z}
-- Only build when it's legal -- Only build when it's legal
local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name] local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
if not abovenodedef or abovenodedef.buildable_to == false then if not abovenodedef or abovenodedef.buildable_to == false then
return itemstack
end
local wdir = minetest.dir_to_wallmounted(dir)
local placer_pos = placer:getpos()
if placer_pos then
dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
end
local fdir = minetest.dir_to_facedir(dir)
local sign_info
if wdir == 0 then
--how would you add sign to ceiling?
return itemstack return itemstack
end elseif wdir == 1 then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
sign_info = signs_yard[fdir + 1]
else
minetest.add_node(above, {name = "signs:sign_wall", param2 = fdir})
sign_info = signs[fdir + 1]
end
local wdir = minetest.dir_to_wallmounted(dir) local text = minetest.add_entity({
x = above.x + sign_info.delta.x,
local placer_pos = placer:getpos() y = above.y + sign_info.delta.y,
if placer_pos then z = above.z + sign_info.delta.z}, "signs:text")
dir = { text:setyaw(sign_info.yaw)
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
end
local fdir = minetest.dir_to_facedir(dir)
local sign_info
if wdir == 0 then
--how would you add sign to ceiling?
return itemstack
elseif wdir == 1 then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
sign_info = signs_yard[fdir + 1]
else
minetest.add_node(above, {name = "signs:sign_wall", param2 = fdir})
sign_info = signs[fdir + 1]
end
local text = minetest.add_entity({x = above.x + sign_info.delta.x,
y = above.y + sign_info.delta.y,
z = above.z + sign_info.delta.z}, "signs:text")
text:setyaw(sign_info.yaw)
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() itemstack:take_item()
end end
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = under}) minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = under})
return itemstack return itemstack
end, end,
on_construct = function(pos) on_construct = function(pos)
construct_sign(pos) construct_sign(pos)
end, end,
on_destruct = function(pos) on_destruct = function(pos)
destruct_sign(pos) destruct_sign(pos)
end, end,
on_receive_fields = function(pos, formname, fields, sender) on_receive_fields = function(pos, formname, fields, sender)
update_sign(pos, fields, sender) update_sign(pos, fields, sender)
end, end,
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
update_sign(pos) update_sign(pos)
end, end,
@ -284,33 +285,33 @@ minetest.register_node("signs:sign_wall", {
}) })
minetest.register_node("signs:sign_yard", { minetest.register_node("signs:sign_yard", {
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
is_ground_content = false, is_ground_content = false,
paramtype2 = "facedir", paramtype2 = "facedir",
drawtype = "nodebox", drawtype = "nodebox",
node_box = {type = "fixed", fixed = { node_box = {type = "fixed", fixed = {
{-7/16, -1/16, -1/16, 7/16, 7/16, 0}, {-7/16, -1/16, -1/16, 7/16, 7/16, 0},
{-1/16, -0.5, -1/16, 1/16, -1/16, 0}, {-1/16, -0.5, -1/16, 1/16, -1/16, 0},
{-1/16, 7/16, -1/16, 1/16, 0.5, 0}, {-1/16, 7/16, -1/16, 1/16, 0.5, 0},
}}, }},
selection_box = {type = "fixed", fixed = {-7/16, -0.5, -1/16, 7/16, 0.5, 0}}, selection_box = {type = "fixed", fixed = {-7/16, -0.5, -1/16, 7/16, 0.5, 0}},
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = sign_groups, groups = sign_groups,
drop = "signs:sign_wall", drop = "signs:sign_wall",
stack_max = 16, stack_max = 16,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
construct_sign(pos) construct_sign(pos)
end, end,
on_destruct = function(pos) on_destruct = function(pos)
destruct_sign(pos) destruct_sign(pos)
end, end,
on_receive_fields = function(pos, formname, fields, sender) on_receive_fields = function(pos, formname, fields, sender)
update_sign(pos, fields, sender) update_sign(pos, fields, sender)
end, end,
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
update_sign(pos) update_sign(pos)
end, end,
@ -319,15 +320,15 @@ minetest.register_node("signs:sign_yard", {
}) })
minetest.register_entity("signs:text", { minetest.register_entity("signs:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 }, collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite", visual = "upright_sprite",
textures = {}, textures = {},
on_activate = function(self) on_activate = function(self)
local meta = minetest.get_meta(self.object:getpos()) local meta = minetest.get_meta(self.object:getpos())
local text = meta:get_string("text") local text = meta:get_string("text")
self.object:set_properties({textures={generate_texture(create_lines(text))}}) self.object:set_properties({textures={generate_texture(create_lines(text))}})
end end
}) })
if minetest.setting_get("log_mods") then if minetest.setting_get("log_mods") then