diff --git a/mods/ITEMS/mcl_hoppers/init.lua b/mods/ITEMS/mcl_hoppers/init.lua index c85daa7c8..3c8f9d77b 100644 --- a/mods/ITEMS/mcl_hoppers/init.lua +++ b/mods/ITEMS/mcl_hoppers/init.lua @@ -603,17 +603,53 @@ if minetest.get_modpath("mcl_composters") then action = function(pos, node, active_object_count, active_object_count_wider) local uppos = vector.offset(pos, 0, 1, 0) --local downpos = vector.offset(pos, 0, -1, 0) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() + -- Get bonemeal from composter above local upnode = minetest.get_node(uppos) if upnode.name == "mcl_composters:composter_ready" then + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + minetest.swap_node(uppos, { name = "mcl_composters:composter" }) + inv:add_item("main", "mcl_dye:white") end end, }) + ---@param node node + ---@return integer? + ---@nodiscard + local function composter_level(node) + local nn = node.name + if nn == "mcl_composters:composter" then + return 0 + elseif nn == "mcl_composters:composter_1" then + return 1 + elseif nn == "mcl_composters:composter_2" then + return 2 + elseif nn == "mcl_composters:composter_3" then + return 3 + elseif nn == "mcl_composters:composter_4" then + return 4 + elseif nn == "mcl_composters:composter_5" then + return 5 + elseif nn == "mcl_composters:composter_6" then + return 6 + elseif nn == "mcl_composters:composter_7" then + return 7 + else + return nil + end + end + + for i = 1, 7 do + assert(composter_level({ name = "mcl_composters:composter_" .. i }) == i) + end + + assert(composter_level({ name = "mcl_composters:composter" }) == 0) + assert(composter_level({ name = "mcl_composters:some_other_node" }) == nil) + minetest.register_abm({ label = "Add compostable items on composter", nodenames = { "mcl_hoppers:hopper" }, @@ -632,66 +668,35 @@ if minetest.get_modpath("mcl_composters") then action = function(pos, node, active_object_count, active_object_count_wider) --local uppos = vector.offset(pos, 0, 1, 0) local downpos = vector.offset(pos, 0, -1, 0) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - --Consume compostable items and update composter below + local downnode = minetest.get_node(downpos) - if downnode.name == "mcl_composters:composter" or downnode.name == "mcl_composters:composter_1" - or downnode.name == "mcl_composters:composter_2" or downnode.name == "mcl_composters:composter_3" - or downnode.name == "mcl_composters:composter_4" or downnode.name == "mcl_composters:composter_5" - or downnode.name == "mcl_composters:composter_6" or downnode.name == "mcl_composters:composter_7" then - local itemcomp = inv:get_list("main") - local hslot = mcl_util.get_first_occupied_inventory_slot(minetest.get_inventory({ type = "node", pos = pos }), "main") - if hslot == nil then return end - local compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability") - if compchance == 0 then - hslot = hslot + 1 - if hslot == 6 then return end - compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability") - if compchance == 0 then - hslot = hslot + 1 - if hslot == 6 then return end - compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability") - if compchance == 0 then - hslot = hslot + 1 - if hslot == 6 then return end - compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability") - if compchance == 0 then - hslot = hslot + 1 - if hslot == 6 then return end - compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability") + + ---@type integer|string|nil + local level = composter_level(downnode) + + --Consume compostable items and update composter below + if level then + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + + for i = 1, 5 do + local stack = inv:get_stack("main", i) + local compchance = minetest.get_item_group(stack:get_name(), "compostability") + + if compchance > 0 then + stack:take_item() + inv:set_stack("main", i, stack) + + if compchance >= math.random(0, 100) then + mcl_dye.add_bone_meal_particle(vector.offset(downpos, 0, level / 8, 0)) + if level < 7 then + level = level + 1 + else + level = "ready" end + minetest.swap_node(downpos, { name = "mcl_composters:composter_" .. level }) end - end - end - if compchance > 0 then - itemcomp[hslot]:take_item() - inv:set_list("main", itemcomp) - local rand = math.random(0, 100) - if compchance >= rand then - local level = 0 - if downnode.name == "mcl_composters:composter_1" then - level = 1 - elseif downnode.name == "mcl_composters:composter_2" then - level = 2 - elseif downnode.name == "mcl_composters:composter_3" then - level = 3 - elseif downnode.name == "mcl_composters:composter_4" then - level = 4 - elseif downnode.name == "mcl_composters:composter_5" then - level = 5 - elseif downnode.name == "mcl_composters:composter_6" then - level = 6 - elseif downnode.name == "mcl_composters:composter_7" then - level = 7 - end - mcl_dye.add_bone_meal_particle(vector.offset(downpos, 0, level / 8, 0)) - if level < 7 then - level = level + 1 - else - level = "ready" - end - minetest.swap_node(downpos, { name = "mcl_composters:composter_" .. level }) + break end end end diff --git a/mods/ITEMS/mcl_hoppers/mod.conf b/mods/ITEMS/mcl_hoppers/mod.conf index c89292f6b..639a5f59e 100644 --- a/mods/ITEMS/mcl_hoppers/mod.conf +++ b/mods/ITEMS/mcl_hoppers/mod.conf @@ -1,4 +1,4 @@ name = mcl_hoppers description = It's just a clone of Minecraft hoppers, functions nearly identical to them minus mesecons making them stop and the way they're placed. -depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util +depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util, mcl_dye optional_depends = doc, screwdriver