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Refactor hopper -> composter ABMs
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2 changed files with 65 additions and 60 deletions
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@ -603,17 +603,53 @@ if minetest.get_modpath("mcl_composters") then
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action = function(pos, node, active_object_count, active_object_count_wider)
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local uppos = vector.offset(pos, 0, 1, 0)
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--local downpos = vector.offset(pos, 0, -1, 0)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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-- Get bonemeal from composter above
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local upnode = minetest.get_node(uppos)
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if upnode.name == "mcl_composters:composter_ready" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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minetest.swap_node(uppos, { name = "mcl_composters:composter" })
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inv:add_item("main", "mcl_dye:white")
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end
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end,
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})
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---@param node node
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---@return integer?
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---@nodiscard
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local function composter_level(node)
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local nn = node.name
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if nn == "mcl_composters:composter" then
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return 0
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elseif nn == "mcl_composters:composter_1" then
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return 1
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elseif nn == "mcl_composters:composter_2" then
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return 2
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elseif nn == "mcl_composters:composter_3" then
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return 3
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elseif nn == "mcl_composters:composter_4" then
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return 4
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elseif nn == "mcl_composters:composter_5" then
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return 5
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elseif nn == "mcl_composters:composter_6" then
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return 6
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elseif nn == "mcl_composters:composter_7" then
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return 7
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else
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return nil
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end
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end
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for i = 1, 7 do
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assert(composter_level({ name = "mcl_composters:composter_" .. i }) == i)
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end
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assert(composter_level({ name = "mcl_composters:composter" }) == 0)
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assert(composter_level({ name = "mcl_composters:some_other_node" }) == nil)
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minetest.register_abm({
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label = "Add compostable items on composter",
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nodenames = { "mcl_hoppers:hopper" },
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@ -632,66 +668,35 @@ if minetest.get_modpath("mcl_composters") then
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action = function(pos, node, active_object_count, active_object_count_wider)
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--local uppos = vector.offset(pos, 0, 1, 0)
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local downpos = vector.offset(pos, 0, -1, 0)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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--Consume compostable items and update composter below
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local downnode = minetest.get_node(downpos)
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if downnode.name == "mcl_composters:composter" or downnode.name == "mcl_composters:composter_1"
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or downnode.name == "mcl_composters:composter_2" or downnode.name == "mcl_composters:composter_3"
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or downnode.name == "mcl_composters:composter_4" or downnode.name == "mcl_composters:composter_5"
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or downnode.name == "mcl_composters:composter_6" or downnode.name == "mcl_composters:composter_7" then
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local itemcomp = inv:get_list("main")
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local hslot = mcl_util.get_first_occupied_inventory_slot(minetest.get_inventory({ type = "node", pos = pos }), "main")
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if hslot == nil then return end
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local compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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if compchance == 0 then
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hslot = hslot + 1
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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if compchance == 0 then
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hslot = hslot + 1
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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if compchance == 0 then
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hslot = hslot + 1
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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if compchance == 0 then
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hslot = hslot + 1
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if hslot == 6 then return end
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compchance = minetest.get_item_group(itemcomp[hslot]:get_name(), "compostability")
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---@type integer|string|nil
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local level = composter_level(downnode)
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--Consume compostable items and update composter below
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if level then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i = 1, 5 do
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local stack = inv:get_stack("main", i)
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local compchance = minetest.get_item_group(stack:get_name(), "compostability")
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if compchance > 0 then
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stack:take_item()
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inv:set_stack("main", i, stack)
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if compchance >= math.random(0, 100) then
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mcl_dye.add_bone_meal_particle(vector.offset(downpos, 0, level / 8, 0))
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if level < 7 then
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level = level + 1
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else
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level = "ready"
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end
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minetest.swap_node(downpos, { name = "mcl_composters:composter_" .. level })
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end
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end
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end
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if compchance > 0 then
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itemcomp[hslot]:take_item()
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inv:set_list("main", itemcomp)
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local rand = math.random(0, 100)
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if compchance >= rand then
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local level = 0
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if downnode.name == "mcl_composters:composter_1" then
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level = 1
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elseif downnode.name == "mcl_composters:composter_2" then
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level = 2
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elseif downnode.name == "mcl_composters:composter_3" then
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level = 3
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elseif downnode.name == "mcl_composters:composter_4" then
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level = 4
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elseif downnode.name == "mcl_composters:composter_5" then
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level = 5
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elseif downnode.name == "mcl_composters:composter_6" then
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level = 6
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elseif downnode.name == "mcl_composters:composter_7" then
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level = 7
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end
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mcl_dye.add_bone_meal_particle(vector.offset(downpos, 0, level / 8, 0))
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if level < 7 then
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level = level + 1
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else
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level = "ready"
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end
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minetest.swap_node(downpos, { name = "mcl_composters:composter_" .. level })
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break
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end
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end
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end
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@ -1,4 +1,4 @@
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name = mcl_hoppers
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description = It's just a clone of Minecraft hoppers, functions nearly identical to them minus mesecons making them stop and the way they're placed.
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depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util
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depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util, mcl_dye
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optional_depends = doc, screwdriver
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