more mob spawn code improvements

This commit is contained in:
kno10 2024-08-22 16:28:34 +02:00 committed by the-real-herowl
parent bdd3ae2cd8
commit 7d763b7257

View File

@ -10,12 +10,12 @@ local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overwor
local overworld_passive_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_passive_threshold")) or 7
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local mt_get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
local registered_nodes = minetest.registered_nodes
local math_min = math.min
local math_max = math.max
@ -35,14 +35,11 @@ local table_remove = table.remove
local pairs = pairs
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn", false)
local function mcl_log (message, property)
if logging then
if property then
message = message .. ": " .. dump(property)
end
mcl_util.mcl_log (message, "[Mobs spawn]", true)
end
local function mcl_log(message, property)
if property then message = message .. ": " .. dump(property) end
mcl_util.mcl_log(message, "[Mobs spawn]", true)
end
if not logging then mcl_log = function() end end
local dbg_spawn_attempts = 0
local dbg_spawn_succ = 0
@ -733,22 +730,10 @@ function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
mcl_mobs.custom_biomecheck = custom_biomecheck
end
local function get_biome_name(pos)
if mcl_mobs.custom_biomecheck then
return mcl_mobs.custom_biomecheck (pos)
else
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_biome then
return
end
gotten_biome = mt_get_biome_name(gotten_biome.biome)
--minetest.log ("biome: " .. dump(gotten_biome))
return gotten_biome
end
if mcl_mobs.custom_biomecheck then return mcl_mobs.custom_biomecheck(pos) end
local gotten_biome = minetest.get_biome_data(pos)
return gotten_biome and mt_get_biome_name(gotten_biome.biome)
end
local function spawn_check(pos, spawn_def)
@ -758,28 +743,29 @@ local function spawn_check(pos, spawn_def)
local dimension = mcl_worlds.pos_to_dimension(pos)
if spawn_def.dimension ~= dimension then return end -- wrong dimension
-- find ground node below spawn position
local gotten_node = get_node(pos).name
if not gotten_node then return end
if get_item_group(gotten_node, "air") ~= 0 then -- try node one below instead
local node_name = get_node(pos).name
local node_def = registered_nodes[node_name]
if node_def and not node_def.groups.solid then -- try node one below instead
pos.y = pos.y - 1
gotten_node = get_node(pos).name
node_name = get_node(pos).name
node_def = registered_nodes[node_name]
end
local is_ground = get_item_group(gotten_node,"solid") ~= 0
if not node_def or not node_def.groups then return end
-- do not spawn on bedrock
if node_name == "mcl_core:bedrock" then return end
pos.y = pos.y + 1
-- check spawn height
if pos.y < spawn_def.min_height or pos.y > spawn_def.max_height then return end
mcl_log("spawn_check#1 position checks passed")
-- do not spawn on bedrock
if gotten_node == "mcl_core:bedrock" then return end
-- do not spawn ground mobs on leaves
if spawn_def.type_of_spawning == "ground" and (not is_ground or get_item_group(gotten_node, "leaves") ~= 0) then return end
-- farm animals on grass only
if is_farm_animal(spawn_def.name) and get_item_group(gotten_node, "grass_block") ~= 0 then return end
if spawn_def.type_of_spawning == "ground" and (not node_def.groups.solid or node_def.groups.leaves) then return end
-- water mobs only on water
if spawn_def.type_of_spawning == "water" and get_item_group(gotten_node, "water") ~= 0 then return end
if spawn_def.type_of_spawning == "water" and node_def.groups.water then return end
-- lava mobs only on lava
if spawn_def.type_of_spawning == "lava" and get_item_group(gotten_node, "lava") ~= 0 then return end
if spawn_def.type_of_spawning == "lava" and node_def.groups.lava then return end
-- farm animals on grass only
if is_farm_animal(spawn_def.name) and node_def.groups.grass_block then return end
---- More expensive calls:
-- check the biome