Fix damage animation and player invul crash in mcl_playerplus (#4176)

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4176
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
This commit is contained in:
Eliy21 2024-02-04 17:31:11 +00:00 committed by the-real-herowl
parent 87abd0f4dc
commit 7bfbaac772
1 changed files with 4 additions and 0 deletions

View File

@ -749,6 +749,8 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
if time_diff <= 500000 and time_diff >= 0 then
player:get_meta():set_int("mcl_damage:invulnerable", 1)
minetest.after(0.5, function()
local player = minetest.get_player_by_name(name)
if not player then return end
player:get_meta():set_int("mcl_damage:invulnerable", 0)
end)
damage = damage - mcl_playerplus_internal[name].last_damage
@ -761,6 +763,8 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
mcl_playerplus_internal[name].invul_timestamp = time_now
player:get_meta():set_int("mcl_damage:damage_animation", 1)
minetest.after(0.5, function()
local player = minetest.get_player_by_name(name)
if not player then return end
player:get_meta():set_int("mcl_damage:damage_animation", 0)
end)
end