mcl_heads: Clean up whitespace

This commit is contained in:
Wuzzy 2020-02-18 18:13:45 +01:00
parent 460e7c0c67
commit 7ba3616c77

View file

@ -15,8 +15,8 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
is_ground_content = false, is_ground_content = false,
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }, { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
}, },
}, },
groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1}, groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1},
@ -30,7 +30,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
"[combine:16x16:4,0="..texture, -- right "[combine:16x16:4,0="..texture, -- right
"[combine:16x16:-20,0="..texture, -- back "[combine:16x16:-20,0="..texture, -- back
"[combine:16x16:-4,0="..texture, -- front "[combine:16x16:-4,0="..texture, -- front
}, },
paramtype = "light", paramtype = "light",
stack_max = 64, stack_max = 64,
paramtype2 = "facedir", paramtype2 = "facedir",