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Fix crash after item hit unloaded chunk
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1 changed files with 8 additions and 6 deletions
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@ -398,12 +398,14 @@ core.register_entity(":__builtin:item", {
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self.object:set_properties({physical = true})
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return
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end
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if in_unloaded and self.physical_state == true then
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-- Don't infinetly fall into unloaded map
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:setacceleration({x = 0, y = 0, z = 0})
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self.physical_state = false
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self.object:set_properties({physical = false})
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if in_unloaded then
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if self.physical_state == true then
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-- Don't infinetly fall into unloaded map
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:setacceleration({x = 0, y = 0, z = 0})
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self.physical_state = false
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self.object:set_properties({physical = false})
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end
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return
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end
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