diff --git a/mods/ITEMS/mcl_portals/portal_end.lua b/mods/ITEMS/mcl_portals/portal_end.lua index 949a052e6..cf3b1c59a 100644 --- a/mods/ITEMS/mcl_portals/portal_end.lua +++ b/mods/ITEMS/mcl_portals/portal_end.lua @@ -1,8 +1,4 @@ -- Parameters - -local TCAVE = 0.6 -local nobj_cave = nil - local SPAWN_MIN = mcl_vars.mg_end_min+70 local SPAWN_MAX = mcl_vars.mg_end_min+98 @@ -206,6 +202,17 @@ minetest.register_abm({ if obj:is_player() or lua_entity then local _, dim = mcl_util.y_to_layer(pos.y) + local objpos = obj:getpos() + if objpos == nil then + return + end + + -- Check if object is actually in portal. + objpos.y = math.ceil(objpos.y) + if minetest.get_node(objpos).name ~= "mcl_portals:portal_end" then + return + end + local target if dim == "end" then -- End portal in the End: @@ -228,24 +235,12 @@ minetest.register_abm({ -- 5×5 obsidian platform below. local platform_pos = mcl_vars.mg_end_platform_pos - -- force emerge of target1 area minetest.get_voxel_manip():read_from_map(platform_pos, platform_pos) if not minetest.get_node_or_nil(platform_pos) then minetest.emerge_area(vector.subtract(platform_pos, 3), vector.add(platform_pos, 3)) end - local objpos = obj:getpos() - if objpos == nil then - return - end - -- If player stands, player is at ca. something+0.5 - -- which might cause precision problems, so we used ceil. - objpos.y = math.ceil(objpos.y) - if minetest.get_node(objpos).name ~= "mcl_portals:portal_end" then - return - end - -- Build destination local function check_and_build_end_portal_destination(pos) local n = minetest.get_node_or_nil(pos)