diff --git a/mods/MAPGEN/mcl_structures/api.lua b/mods/MAPGEN/mcl_structures/api.lua index c883c4d7a..e57d4f6be 100644 --- a/mods/MAPGEN/mcl_structures/api.lua +++ b/mods/MAPGEN/mcl_structures/api.lua @@ -59,9 +59,24 @@ local function smooth_cube(nn,pos,plane,amnt) return r end -local function get_foundation_nodes(ground_p1,ground_p2,pos,sidelen) - local replace = {"air","group:liquid","mcl_core:snow","group:tree","group:leaves","group:plant"} - local nn = smooth_cube(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-30,0),replace),vector.offset(pos,0,-30,0),true,sidelen * 64) +local function find_ground(pos,nn,gn) + local r = 0 + for _,v in pairs(nn) do + local p=vector.new(v) + repeat + local n = minetest.get_node(p).name + p = vector.offset(p,0,-1,0) + until not n or n == "mcl_core:bedrock" or n == "ignore" or n == gn + --minetest.log(tostring(pos.y - p.y)) + if pos.y - p.y > r then r = pos.y - p.y end + end + return r +end + +local function get_foundation_nodes(ground_p1,ground_p2,pos,sidelen,node_stone) + local replace = {"air","group:liquid","mcl_core:snow","group:tree","group:leaves","group:plant","grass_block","group:dirt"} + local depth = find_ground(pos,minetest.find_nodes_in_area(ground_p1,ground_p2,replace),node_stone) + local nn = smooth_cube(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-depth,0),replace),vector.offset(pos,0,-depth,0),true,sidelen * 64) local stone = {} local filler = {} local top = {} @@ -86,7 +101,6 @@ local function get_foundation_nodes(ground_p1,ground_p2,pos,sidelen) end local function foundation(ground_p1,ground_p2,pos,sidelen) - local stone,filler,top,dust = get_foundation_nodes(ground_p1,ground_p2,pos,sidelen) local node_stone = "mcl_core:stone" local node_filler = "mcl_core:dirt" local node_top = "mcl_core:dirt_with_grass" or minetest.get_node(ground_p1).name @@ -103,7 +117,8 @@ local function foundation(ground_p1,ground_p2,pos,sidelen) end end - minetest.bulk_set_node(top,{name=node_top}) + local stone,filler,top,dust = get_foundation_nodes(ground_p1,ground_p2,pos,sidelen,node_stone) + minetest.bulk_set_node(top,{name=node_top},node_stone) if node_dust then minetest.bulk_set_node(dust,{name=node_dust})