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Dispensers dispense water buckets into cauldrons
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parent
74d5da78a1
commit
785b4a2ef7
1 changed files with 20 additions and 6 deletions
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@ -63,11 +63,7 @@ local dispenserdef = {
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droppos = {x=pos.x, y=pos.y-1, z=pos.z}
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droppos = {x=pos.x, y=pos.y-1, z=pos.z}
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end
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end
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local dropnode = minetest.get_node(droppos)
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local dropnode = minetest.get_node(droppos)
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-- Do not dispense into solid nodes
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local dropnodedef = minetest.registered_nodes[dropnode.name]
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local dropnodedef = minetest.registered_nodes[dropnode.name]
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if dropnodedef.walkable then
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return
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end
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local stacks = {}
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local stacks = {}
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for i=1,inv:get_size("main") do
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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local stack = inv:get_stack("main", i)
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@ -83,8 +79,12 @@ local dispenserdef = {
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local iname = stack:get_name()
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local iname = stack:get_name()
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local igroups = minetest.registered_items[iname].groups
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local igroups = minetest.registered_items[iname].groups
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-- Do not dispense into solid nodes. Exception: Water bucket into cauldron
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if dropnodedef.walkable and not (minetest.get_item_group(dropnode.name, "cauldron") ~= 0 and (iname == "mcl_buckets:bucket_water" or iname == "mcl_buckets:bucket_river_water")) then
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-- no-op
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--[===[ Dispense item ]===]
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--[===[ Dispense item ]===]
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if iname == "mcl_throwing:arrow" then
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elseif iname == "mcl_throwing:arrow" then
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-- Shoot arrow
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-- Shoot arrow
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local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
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local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
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local yaw = math.atan2(dropdir.z, dropdir.x) - math.pi/2
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local yaw = math.atan2(dropdir.z, dropdir.x) - math.pi/2
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@ -174,8 +174,17 @@ local dispenserdef = {
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inv:set_stack("main", stack_id, stack)
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inv:set_stack("main", stack_id, stack)
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end
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end
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elseif iname == "mcl_buckets:bucket_water" or iname == "mcl_buckets:bucket_river_water" or iname == "mcl_buckets:bucket_lava" then
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elseif iname == "mcl_buckets:bucket_water" or iname == "mcl_buckets:bucket_river_water" or iname == "mcl_buckets:bucket_lava" then
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local do_empty = false
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-- Place water/lava source
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-- Place water/lava source
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if dropnodedef.buildable_to then
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if minetest.get_item_group(dropnode.name, "cauldron") ~= 0 then
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if iname == "mcl_buckets:bucket_water" then
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minetest.set_node(droppos, {name = "mcl_cauldrons:cauldron_3"})
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do_empty = true
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elseif iname == "mcl_buckets:bucket_river_water" then
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minetest.set_node(droppos, {name = "mcl_cauldrons:cauldron_3r"})
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do_empty = true
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end
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elseif dropnodedef.buildable_to then
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local dim = mcl_worlds.pos_to_dimension(droppos)
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local dim = mcl_worlds.pos_to_dimension(droppos)
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if iname == "mcl_buckets:bucket_water" then
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if iname == "mcl_buckets:bucket_water" then
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if dim == "nether" then
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if dim == "nether" then
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@ -183,20 +192,25 @@ local dispenserdef = {
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else
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else
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minetest.set_node(droppos, {name = "mcl_core:water_source"})
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minetest.set_node(droppos, {name = "mcl_core:water_source"})
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end
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end
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do_empty = true
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elseif iname == "mcl_buckets:bucket_river_water" then
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elseif iname == "mcl_buckets:bucket_river_water" then
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if dim == "nether" then
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = droppos, gain = 0.25, max_hear_distance = 16})
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minetest.sound_play("fire_extinguish_flame", {pos = droppos, gain = 0.25, max_hear_distance = 16})
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else
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else
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minetest.set_node(droppos, {name = "mclx_core:river_water_source"})
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minetest.set_node(droppos, {name = "mclx_core:river_water_source"})
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end
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end
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do_empty = true
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elseif iname == "mcl_buckets:bucket_lava" then
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elseif iname == "mcl_buckets:bucket_lava" then
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if dim == "nether" then
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if dim == "nether" then
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minetest.set_node(droppos, {name = "mcl_nether:nether_lava_source"})
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minetest.set_node(droppos, {name = "mcl_nether:nether_lava_source"})
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else
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else
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minetest.set_node(droppos, {name = "mcl_core:lava_source"})
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minetest.set_node(droppos, {name = "mcl_core:lava_source"})
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end
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end
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do_empty = true
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end
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end
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end
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if do_empty then
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stack:take_item()
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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inv:set_stack("main", stack_id, stack)
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