Add PVP check to tipped arrows

This commit is contained in:
cora 2022-07-15 17:09:04 +02:00 committed by Gitea
parent b7f8a75d04
commit 77d834ac5e

View file

@ -30,6 +30,7 @@ local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usag
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements") local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
local mod_button = minetest.get_modpath("mesecons_button") local mod_button = minetest.get_modpath("mesecons_button")
local enable_pvp = minetest.settings:get_bool("enable_pvp")
local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or "" local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or ""
local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or "" local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
@ -217,7 +218,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
if hitpoint.type == "object" then if hitpoint.type == "object" then
-- find the closest object that is in the way of the arrow -- find the closest object that is in the way of the arrow
local ok = false local ok = false
if hitpoint.ref:is_player() then if hitpoint.ref:is_player() and enable_pvp then
ok = true ok = true
elseif hitpoint.ref:get_luaentity() then elseif hitpoint.ref:get_luaentity() then
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then