Drop armor stand's armor when it got destroyed

This commit is contained in:
Wuzzy 2017-06-11 14:16:22 +02:00
parent 47d3ad19cf
commit 7745e1ad31
1 changed files with 15 additions and 10 deletions

View File

@ -68,6 +68,19 @@ local function update_entity(pos)
end
end
-- Drop all armor of the armor stand on the ground
local drop_armor = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for _, element in pairs(elements) do
local stack = inv:get_stack("armor_"..element, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
end
-- FIXME: The armor stand should be an entity
minetest.register_node("3d_armor_stand:armor_stand", {
description = "Armor Stand",
@ -98,16 +111,8 @@ minetest.register_node("3d_armor_stand:armor_stand", {
inv:set_size("armor_"..element, 1)
end
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for _, element in pairs(elements) do
if not inv:is_empty("armor_"..element) then
return false
end
end
return true
end,
-- Drop all armor on the ground when it got destroyed
on_destruct = drop_armor,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- Check if player wields armor
local name = itemstack:get_name()