diff --git a/mods/HUD/mcl_inventory/creative.lua b/mods/HUD/mcl_inventory/creative.lua index 517622333..a9a1d6dd9 100644 --- a/mods/HUD/mcl_inventory/creative.lua +++ b/mods/HUD/mcl_inventory/creative.lua @@ -699,6 +699,7 @@ minetest.register_on_joinplayer(function(player) players[name].start_i = 0 end init(player) + -- Setup initial creative inventory to the "nix" page. mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "") end) diff --git a/mods/HUD/mcl_inventory/init.lua b/mods/HUD/mcl_inventory/init.lua index 4f50a3ef5..9f54511a0 100644 --- a/mods/HUD/mcl_inventory/init.lua +++ b/mods/HUD/mcl_inventory/init.lua @@ -169,12 +169,6 @@ minetest.register_on_joinplayer(function(player) player:hud_set_hotbar_image("mcl_inventory_hotbar.png") player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png") - local old_update_player = mcl_armor.update_player - function mcl_armor.update_player(player, info) - old_update_player(player, info) - set_inventory(player, true) - end - -- In Creative Mode, the initial inventory setup is handled in creative.lua if not minetest.is_creative_enabled(player:get_player_name()) then set_inventory(player)