mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 16:39:33 +01:00
MGV6: Generate witch huts only in Normal biome
This commit is contained in:
parent
a8a875a7b4
commit
76ed6ff826
2 changed files with 10 additions and 7 deletions
|
@ -1,5 +1,6 @@
|
|||
mcl_init
|
||||
mcl_core
|
||||
biomeinfo
|
||||
mclx_core?
|
||||
mcl_worlds
|
||||
mcl_cocoas
|
||||
|
|
|
@ -1170,7 +1170,8 @@ local function generate_structures(minp, maxp, seed, biomemap)
|
|||
|
||||
-- Witch hut
|
||||
if ground_y <= 0 and nn == "mcl_core:dirt" then
|
||||
local prob = minecraft_chunk_probability(48, minp, maxp)
|
||||
local prob = minecraft_chunk_probability(48, minp, maxp)
|
||||
if math.random(1, prob) == 1 then
|
||||
|
||||
local swampland = minetest.get_biome_id("Swampland")
|
||||
local swampland_shore = minetest.get_biome_id("Swampland_shore")
|
||||
|
@ -1179,19 +1180,19 @@ local function generate_structures(minp, maxp, seed, biomemap)
|
|||
|
||||
local here_be_witches = false
|
||||
if mg_name == "v6" then
|
||||
-- In ye good ol' landes of v6, witches will settle at any
|
||||
-- shores of dirt.
|
||||
here_be_witches = true
|
||||
-- v6: In Normal biome
|
||||
if biomeinfo.get_v6_biome(p) == "Normal" then
|
||||
here_be_witches = true
|
||||
end
|
||||
else
|
||||
-- The townsfolk told me that witches live in the swamplands!
|
||||
-- Other mapgens: In swampland biome
|
||||
local bi = xz_to_biomemap_index(p.x, p.z, minp, maxp)
|
||||
if biomemap[bi] == swampland or biomemap[bi] == swampland_shore then
|
||||
here_be_witches = true
|
||||
end
|
||||
end
|
||||
|
||||
-- We still need a bit of luck!
|
||||
if here_be_witches and math.random(1, prob) == 1 then
|
||||
if here_be_witches then
|
||||
local r = tostring(math.random(0, 3) * 90) -- "0", "90", "180" or 270"
|
||||
local p1 = {x=p.x-1, y=WITCH_HUT_HEIGHT+2, z=p.z-1}
|
||||
local size
|
||||
|
@ -1268,6 +1269,7 @@ local function generate_structures(minp, maxp, seed, biomemap)
|
|||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Ice spikes in v6
|
||||
-- In other mapgens, ice spikes are generated as decorations.
|
||||
|
|
Loading…
Reference in a new issue