mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-25 20:11:06 +01:00
Fix mob rotation glitching out near 0/360 in degrees
The problem mainly was that the set_yaw function was not allowing for negitive values.
This commit is contained in:
parent
db63f1c453
commit
762f64a4d1
1 changed files with 48 additions and 23 deletions
|
@ -249,7 +249,8 @@ function mob_class:update_tag()
|
|||
self:update_roll()
|
||||
end
|
||||
|
||||
local function shortest_term_of_yaw_rotatoin(self, rot_origin, rot_target, nums)
|
||||
local function shortest_term_of_yaw_rotation(self, rot_origin, rot_target, nums)
|
||||
|
||||
if not rot_origin or not rot_target then
|
||||
return
|
||||
end
|
||||
|
@ -257,18 +258,40 @@ local function shortest_term_of_yaw_rotatoin(self, rot_origin, rot_target, nums)
|
|||
rot_origin = math.deg(rot_origin)
|
||||
rot_target = math.deg(rot_target)
|
||||
|
||||
if math.abs(rot_target - rot_origin) < 180 then
|
||||
return rot_target - rot_origin
|
||||
else
|
||||
if (rot_target - rot_origin) > 0 then
|
||||
return 360-(rot_target - rot_origin)
|
||||
if rot_origin < rot_target then
|
||||
if math.abs(rot_origin-rot_target)<180 then
|
||||
if nums then
|
||||
return rot_target-rot_origin
|
||||
else
|
||||
return 1
|
||||
end
|
||||
else
|
||||
return (rot_target - rot_origin)+360
|
||||
if nums then
|
||||
return -(rot_origin-(rot_target-360))
|
||||
else
|
||||
return -1
|
||||
end
|
||||
end
|
||||
else
|
||||
if math.abs(rot_origin-rot_target)<180 then
|
||||
if nums then
|
||||
return rot_target-rot_origin
|
||||
else
|
||||
return -1
|
||||
end
|
||||
else
|
||||
if nums then
|
||||
return (rot_target-(rot_origin-360))
|
||||
else
|
||||
return 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- set and return valid yaw
|
||||
function mob_class:set_yaw(yaw, delay, dtime)
|
||||
if self.noyaw then return end
|
||||
|
@ -282,20 +305,29 @@ function mob_class:set_yaw(yaw, delay, dtime)
|
|||
|
||||
--clamp our yaw to a 360 range
|
||||
if math.deg(self.object:get_yaw()) > 360 then
|
||||
self.object:set_yaw(math.rad(1))
|
||||
self.object:set_yaw(math.rad(0))
|
||||
elseif math.deg(self.object:get_yaw()) < 0 then
|
||||
self.object:set_yaw(math.rad(359))
|
||||
self.object:set_yaw(math.rad(360))
|
||||
end
|
||||
|
||||
if math.deg(yaw) > 360 then
|
||||
yaw=yaw%360
|
||||
elseif math.deg(yaw) < 0 then
|
||||
yaw=((360*5)-yaw)%360
|
||||
end
|
||||
|
||||
--calculate the shortest way to turn to find our target
|
||||
local target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), yaw, true)
|
||||
local target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), yaw, false)
|
||||
local target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), yaw, true)
|
||||
|
||||
--turn in the shortest path possible toward our target. if we are attacking, don't dance.
|
||||
if (math.abs(target_shortest_path) > 50 and not self._kb_turn) and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then
|
||||
if self.following then
|
||||
target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
|
||||
target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
|
||||
target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), false)
|
||||
else
|
||||
target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), true)
|
||||
target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), true)
|
||||
target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), false)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -305,17 +337,10 @@ function mob_class:set_yaw(yaw, delay, dtime)
|
|||
ddtime = dtime
|
||||
end
|
||||
|
||||
if math.abs(target_shortest_path) > 280*ddtime then
|
||||
if target_shortest_path > 0 then
|
||||
self.object:set_yaw(self.object:get_yaw()+3.6*ddtime)
|
||||
if self.acc then
|
||||
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), 3.6*ddtime)
|
||||
end
|
||||
else
|
||||
self.object:set_yaw(self.object:get_yaw()-3.6*ddtime)
|
||||
if self.acc then
|
||||
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), -3.6*ddtime)
|
||||
end
|
||||
if math.abs(target_shortest_path_nums) > 5 then
|
||||
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
|
||||
if self.acc then
|
||||
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in a new issue