mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-26 04:21:07 +01:00
Fix cauldrons not working in the Nether
This commit is contained in:
parent
8d9e46b535
commit
757e727b4f
1 changed files with 17 additions and 14 deletions
|
@ -102,16 +102,6 @@ function mcl_buckets.register_liquid(source_place, source_take, itemname, invent
|
|||
|
||||
if extra_check and extra_check(place_pos) == false then
|
||||
-- Fail placement of liquid
|
||||
elseif item == "mcl_buckets:bucket_water" and
|
||||
(nn == "mcl_cauldrons:cauldron" or
|
||||
nn == "mcl_cauldrons:cauldron_1" or
|
||||
nn == "mcl_cauldrons:cauldron_2") then
|
||||
-- Put water into cauldron
|
||||
minetest.set_node(place_pos, {name="mcl_cauldrons:cauldron_3"})
|
||||
|
||||
sound_place("mcl_core:water_source", pos)
|
||||
elseif item == "mcl_buckets:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
|
||||
sound_place("mcl_core:water_source", pos)
|
||||
elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
|
||||
-- buildable; replace the node
|
||||
local pns = user:get_player_name()
|
||||
|
@ -247,12 +237,25 @@ if mod_mcl_core then
|
|||
"A bucket can be used to collect and release liquids. This one is filled with water.",
|
||||
"Right-click on any block to empty the bucket and put a water source on this spot.",
|
||||
function(pos)
|
||||
local nn = minetest.get_node(pos).name
|
||||
-- Pour water into cauldron
|
||||
if (nn == "mcl_cauldrons:cauldron" or
|
||||
nn == "mcl_cauldrons:cauldron_1" or
|
||||
nn == "mcl_cauldrons:cauldron_2") then
|
||||
-- Put water into cauldron
|
||||
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
|
||||
sound_place("mcl_core:water_source", pos)
|
||||
return false
|
||||
elseif nn == "mcl_cauldrons:cauldron_3" then
|
||||
sound_place("mcl_core:water_source", pos)
|
||||
return false
|
||||
-- Evaporate water if used in Nether (except on cauldron)
|
||||
else
|
||||
local _, dim = mcl_util.y_to_layer(pos.y)
|
||||
if dim == "nether" then
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
|
Loading…
Reference in a new issue