remix mcl_buckets API to be more self documented

This commit is contained in:
AFCMS 2021-03-12 19:56:15 +01:00
parent 6c3d4524a0
commit 752f74e554
2 changed files with 78 additions and 73 deletions

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@ -0,0 +1,21 @@
# mcl_buckets
Add an API to register buckets to mcl
## mcl_buckets.register_liquid(def)
Register a new liquid
Accept folowing params:
* source_place = a string or function.
* string: name of the node to place
* function(pos): will returns name of the node to place with pos being the placement position
* source_take = table of liquid source node names to take
* itemname = itemstring of the new bucket item (or nil if liquid is not takeable)
* inventory_image = texture of the new bucket item (ignored if itemname == nil)
* name = user-visible bucket description
* longdesc = long explanatory description (for help)
* usagehelp = short usage explanation (for help)
* tt_help = very short tooltip help
* extra_check(pos, placer) = optional function(pos) which can returns false to avoid placing the liquid. Placer is object/player who is placing the liquid, can be nil.
* groups = optional list of item groups
This function can be called from any mod (which depends on this one)

View File

@ -45,43 +45,27 @@ local place_liquid = function(pos, itemstring)
minetest.add_node(pos, {name=itemstring, param2=fullness})
end
-- Register a new liquid
-- source_place = a string or function.
-- * string: name of the node to place
-- * function(pos): will returns name of the node to place with pos being the placement position
-- source_take = table of liquid source node names to take
-- itemname = itemstring of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = user-visible bucket description
-- longdesc = long explanatory description (for help)
-- usagehelp = short usage explanation (for help)
-- tt_help = very short tooltip help
-- extra_check(pos, placer) = optional function(pos) which can returns false to avoid placing the liquid.
-- placer is object/player who is placing the liquid, can be nil
-- groups = optional list of item groups
--
-- This function can be called from any mod (which depends on this one)
function mcl_buckets.register_liquid(source_place, source_take, itemname, inventory_image, name, longdesc, usagehelp, tt_help, extra_check, groups)
for i=1, #source_take do
mcl_buckets.liquids[source_take[i]] = {
source_place = source_place,
source_take = source_take[i],
itemname = itemname,
function mcl_buckets.register_liquid(def)
for i=1, #def.source_take do
mcl_buckets.liquids[def.source_take[i]] = {
source_place = def.source_place,
source_take = def.source_take[i],
itemname = def.itemname,
}
if type(source_place) == "string" then
mcl_buckets.liquids[source_place] = mcl_buckets.liquids[source_take[i]]
if type(def.source_place) == "string" then
mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[def.source_take[i]]
end
end
if itemname ~= nil then
minetest.register_craftitem(itemname, {
description = name,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
_tt_help = tt_help,
inventory_image = inventory_image,
if def.itemname ~= nil then
minetest.register_craftitem(def.itemname, {
description = def.name,
_doc_items_longdesc = def.longdesc,
_doc_items_usagehelp = def.usagehelp,
_tt_help = def.tt_help,
inventory_image = def.inventory_image,
stack_max = 16,
groups = groups,
groups = def.groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
@ -99,10 +83,10 @@ function mcl_buckets.register_liquid(source_place, source_take, itemname, invent
end
local node_place
if type(source_place) == "function" then
node_place = source_place(place_pos)
if type(def.source_place) == "function" then
node_place = def.source_place(place_pos)
else
node_place = source_place
node_place = def.source_place
end
-- Check if pointing to a buildable node
local item = itemstack:get_name()
@ -165,15 +149,15 @@ function mcl_buckets.register_liquid(source_place, source_take, itemname, invent
local iname = stack:get_name()
local buildable = minetest.registered_nodes[dropnode.name].buildable_to
if extra_check and extra_check(droppos, nil) == false then
if def.extra_check and def.extra_check(droppos, nil) == false then
-- Fail placement of liquid
elseif buildable then
-- buildable; replace the node
local node_place
if type(source_place) == "function" then
node_place = source_place(droppos)
if type(def.source_place) == "function" then
node_place = def.source_place(droppos)
else
node_place = source_place
node_place = def.source_place
end
place_liquid(droppos, node_place)
stack:set_name("mcl_buckets:bucket_empty")
@ -294,8 +278,8 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
if mod_mcl_core then
-- Lava bucket
mcl_buckets.register_liquid(
function(pos)
mcl_buckets.register_liquid({
source_place = function(pos)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
return "mcl_nether:nether_lava_source"
@ -303,26 +287,26 @@ if mod_mcl_core then
return "mcl_core:lava_source"
end
end,
{"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
"mcl_buckets:bucket_lava",
"bucket_lava.png",
S("Lava Bucket"),
S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."),
S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"),
S("Places a lava source")
)
source_take = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
itemname = "mcl_buckets:bucket_lava",
inventory_image = "bucket_lava.png",
name = S("Lava Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."),
usagehelp = S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"),
tt_help = S("Places a lava source")
})
-- Water bucket
mcl_buckets.register_liquid(
"mcl_core:water_source",
{"mcl_core:water_source"},
"mcl_buckets:bucket_water",
"bucket_water.png",
S("Water Bucket"),
S("A bucket can be used to collect and release liquids. This one is filled with water."),
S("Place it to empty the bucket and create a water source."),
S("Places a water source"),
function(pos, placer)
mcl_buckets.register_liquid({
source_place = "mcl_core:water_source",
source_take = {"mcl_core:water_source"},
itemname = "mcl_buckets:bucket_water",
inventory_image = "bucket_water.png",
name = S("Water Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with water."),
usagehelp = S("Place it to empty the bucket and create a water source."),
tt_help = S("Places a water source"),
extra_check = function(pos, placer)
-- Check protection
local placer_name = ""
if placer ~= nil then
@ -350,22 +334,22 @@ if mod_mcl_core then
end
end
end,
{ water_bucket = 1 }
)
groups = { water_bucket = 1 },
})
end
if mod_mclx_core then
-- River water bucket
mcl_buckets.register_liquid(
"mclx_core:river_water_source",
{"mclx_core:river_water_source"},
"mcl_buckets:bucket_river_water",
"bucket_river_water.png",
S("River Water Bucket"),
S("A bucket can be used to collect and release liquids. This one is filled with river water."),
S("Place it to empty the bucket and create a river water source."),
S("Places a river water source"),
function(pos, placer)
mcl_buckets.register_liquid({
source_place = "mclx_core:river_water_source",
source_take = {"mclx_core:river_water_source"},
itemname = "mcl_buckets:bucket_river_water",
inventory_image = "bucket_river_water.png",
name = S("River Water Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with river water."),
usagehelp = S("Place it to empty the bucket and create a river water source."),
tt_help = S("Places a river water source"),
extra_check = function(pos, placer)
-- Check protection
local placer_name = ""
if placer ~= nil then
@ -393,8 +377,8 @@ if mod_mclx_core then
end
end
end,
{ water_bucket = 1 }
)
groups = { water_bucket = 1 },
})
end
minetest.register_craft({