diff --git a/mods/ITEMS/mcl_potions/lingering.lua b/mods/ITEMS/mcl_potions/lingering.lua index a344803fb..b51ce94bb 100644 --- a/mods/ITEMS/mcl_potions/lingering.lua +++ b/mods/ITEMS/mcl_potions/lingering.lua @@ -151,9 +151,12 @@ function mcl_potions.register_lingering(name, descr, color, def) local dir = placer:get_look_dir(); local pos = placer:getpos(); minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) - local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") - obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) - obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3}) + local obj = vl_projectile.create(id.."_flying",{ + pos = vector.offset(pos, dir.x, dir.y + 1.64, dir.z), + owner = placer, + dir = dir, + velocity = velocity, + }) local ent = obj:get_luaentity() ent._thrower = placer:get_player_name() ent._potency = item:get_meta():get_int("mcl_potions:potion_potent") @@ -212,6 +215,7 @@ function mcl_potions.register_lingering(name, descr, color, def) vl_projectile.collides_with_entities, vl_projectile.collides_with_solids, }, + grace_distance = 3.34, -- 1.5 active region + 1.64 height offset + 0.1 safety on_collide_with_entity = on_collide, on_collide_with_solid = function(self, pos, node) if mod_target and node.name == "mcl_target:target_off" then diff --git a/mods/ITEMS/mcl_potions/splash.lua b/mods/ITEMS/mcl_potions/splash.lua index b41b2c939..de36971d9 100644 --- a/mods/ITEMS/mcl_potions/splash.lua +++ b/mods/ITEMS/mcl_potions/splash.lua @@ -46,9 +46,12 @@ function mcl_potions.register_splash(name, descr, color, def) local dir = placer:get_look_dir(); local pos = placer:get_pos(); minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) - local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") - obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) - obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3}) + local obj = vl_projectile.create(id.."_flying",{ + pos = vector.offset(pos, dir.x, dir.y + 1.64, dir.z), + owner = placer, + dir = dir, + velocity = velocity, + }) local ent = obj:get_luaentity() ent._thrower = placer:get_player_name() ent._potency = item:get_meta():get_int("mcl_potions:potion_potent") @@ -180,6 +183,7 @@ function mcl_potions.register_splash(name, descr, color, def) vl_projectile.collides_with_entities, vl_projectile.collides_with_solids, }, + grace_distance = 3.34, -- 1.5 active region + 1.64 height offset + 0.1 safety on_collide_with_solid = function(self, pos, node) splash_effects(self, pos, def, 4)