diff --git a/mods/ENTITIES/mobs_mc/skeleton.lua b/mods/ENTITIES/mobs_mc/skeleton.lua index 23beaf344..c976f572b 100644 --- a/mods/ENTITIES/mobs_mc/skeleton.lua +++ b/mods/ENTITIES/mobs_mc/skeleton.lua @@ -8,8 +8,8 @@ mobs:register_mob("mobs_mc:skeleton", { type = "monster", - hp_min = 30, - hp_max = 30, + hp_min = 20, + hp_max = 20, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, pathfinding = 1, group_attack = true, @@ -27,7 +27,7 @@ mobs:register_mob("mobs_mc:skeleton", { walk_velocity = 1.2, run_velocity = 2.4, damage = 1, - armor = 200, + armor = 100, drops = { {name = "mcl_throwing:arrow", chance = 1, @@ -73,14 +73,18 @@ mobs:register_spawn("mobs_mc:skeleton", {"group:solid"}, 7, -1, 5000, 4, 31000) mobs:register_mob("mobs_mc:skeleton2", { type = "monster", - hp_max = 60, - collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, + hp_min = 20, + hp_max = 20, + collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3}, pathfinding = 1, - group_attack = true, + group_attack = false, visual = "mesh", - mesh = "mobs_skeleton.x", + mesh = "3d_armor_character.b3d", textures = { - {"mobs_skeleton2.png"} + {"mobs_skeleton2.png", + "3d_armor_trans.png", + minetest.registered_items["mcl_tools:sword_stone"].inventory_image, + }, }, makes_footstep_sound = true, sounds = { @@ -90,8 +94,8 @@ mobs:register_mob("mobs_mc:skeleton2", { }, walk_velocity = 1.2, run_velocity = 2.4, - damage = 3, - armor = 200, + damage = 7, + armor = 100, drops = { {name = "mcl_core:coal_lump", chance = 1, @@ -107,34 +111,18 @@ mobs:register_mob("mobs_mc:skeleton2", { max = 1,}, }, animation = { - speed_normal = 30, - speed_run = 60, - stand_start = 0, - stand_end = 23, - walk_start = 24, - walk_end = 49, - run_start = 24, - run_end = 49, - hurt_start = 85, - hurt_end = 115, - death_start = 117, - death_end = 145, - shoot_start = 50, - shoot_end = 82, + speed_normal = 30, speed_run = 30, + stand_start = 0, stand_end = 79, + walk_start = 168, walk_end = 187, + run_start = 168, run_end = 187, + punch_start = 200, punch_end = 219, }, drawtype = "front", water_damage = 1, lava_damage = 0, light_damage = 0, view_range = 16, - attack_type = "dogshoot", - arrow = "mcl_throwing:arrow_entity", - shoot_interval = 0.5, - shoot_offset = 1, - --'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight) - --'dogshoot_count_max' number of seconds before switching above modes. - dogshoot_switch = 1, - dogshoot_count_max =6, + attack_type = "dogfight", }) mobs:register_spawn("mobs_mc:skeleton2", {"group:solid"}, 7, -1, 5000, 4, -3000)