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Fixes flint and steel adding wear when not setting node on fire (#4368)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4368 Reviewed-by: teknomunk <teknomunk@protonmail.com> Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com> Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
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6654c86fb2
commit
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3 changed files with 9 additions and 9 deletions
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@ -27,18 +27,19 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
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end
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end
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-- Ignite/light fire
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-- Ignite/light fire
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local used = nil
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local node = get_node(pointed_thing.under)
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local node = get_node(pointed_thing.under)
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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local nodedef = minetest.registered_nodes[node.name]
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local nodedef = minetest.registered_nodes[node.name]
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if nodedef and nodedef._on_ignite then
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if nodedef and nodedef._on_ignite then
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local overwrite = nodedef._on_ignite(user, pointed_thing)
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local overwrite = nodedef._on_ignite(user, pointed_thing)
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if not overwrite then
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if not overwrite then
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mcl_fire.set_fire(pointed_thing, user, false)
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used = mcl_fire.set_fire(pointed_thing, user, false)
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end
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end
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else
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else
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mcl_fire.set_fire(pointed_thing, user, false)
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used = mcl_fire.set_fire(pointed_thing, user, false)
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end
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end
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if not minetest.is_creative_enabled(user:get_player_name()) then
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if not minetest.is_creative_enabled(user:get_player_name()) and used then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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end
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end
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@ -31,23 +31,22 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8},
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{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8},
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true
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true
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)
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)
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local used = false
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local used = nil
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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local nodedef = minetest.registered_nodes[get_node(pointed_thing.under).name]
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local nodedef = minetest.registered_nodes[get_node(pointed_thing.under).name]
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if nodedef and nodedef._on_ignite then
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if nodedef and nodedef._on_ignite then
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local overwrite = nodedef._on_ignite(user, pointed_thing)
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local overwrite = nodedef._on_ignite(user, pointed_thing)
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if not overwrite then
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if not overwrite then
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mcl_fire.set_fire(pointed_thing, user, false)
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used = mcl_fire.set_fire(pointed_thing, user, false)
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end
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end
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else
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else
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mcl_fire.set_fire(pointed_thing, user, false)
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used = mcl_fire.set_fire(pointed_thing, user, false)
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end
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end
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used = true
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end
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end
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=user:get_pos(), gain=0.5}, true)
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minetest.sound_play(idef.sound.breaks, {pos=user:get_pos(), gain=0.5}, true)
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end
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end
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if (not minetest.is_creative_enabled(user:get_player_name())) and used == true then
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if (not minetest.is_creative_enabled(user:get_player_name())) and used then
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itemstack:add_wear(65535/65) -- 65 uses
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itemstack:add_wear(65535/65) -- 65 uses
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end
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end
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return itemstack
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return itemstack
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@ -469,7 +469,7 @@ function mcl_fire.set_fire(pointed_thing, player, allow_on_fire)
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return
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return
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end
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end
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add_node(pointed_thing.above, {name="mcl_fire:fire"})
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return add_node(pointed_thing.above, {name="mcl_fire:fire"})
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end
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end
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minetest.register_lbm({
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minetest.register_lbm({
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