mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-23 02:51:06 +01:00
Fix ender pearl regression causing player to sink into ground again
This commit is contained in:
parent
16d018b406
commit
73cd5498fb
1 changed files with 27 additions and 14 deletions
|
@ -184,35 +184,36 @@ local pearl_on_step = function(self, dtime)
|
||||||
-- First determine good teleport position
|
-- First determine good teleport position
|
||||||
local dir = {x=0, y=0, z=0}
|
local dir = {x=0, y=0, z=0}
|
||||||
|
|
||||||
|
local v = self.object:getvelocity()
|
||||||
if walkable then
|
if walkable then
|
||||||
|
local vc = table.copy(v) -- vector for calculating
|
||||||
-- Node is walkable, we have to find a place somewhere outside of that node
|
-- Node is walkable, we have to find a place somewhere outside of that node
|
||||||
local v = self.object:getvelocity()
|
vc = vector.normalize(vc)
|
||||||
v = vector.normalize(v)
|
|
||||||
|
|
||||||
-- Zero-out the two axes with a lower absolute value than
|
-- Zero-out the two axes with a lower absolute value than
|
||||||
-- the axis with the strongest force
|
-- the axis with the strongest force
|
||||||
local lv, ld
|
local lv, ld
|
||||||
lv, ld = math.abs(v.y), "y"
|
lv, ld = math.abs(vc.y), "y"
|
||||||
if math.abs(v.x) > lv then
|
if math.abs(vc.x) > lv then
|
||||||
lv, ld = math.abs(v.x), "x"
|
lv, ld = math.abs(vc.x), "x"
|
||||||
end
|
end
|
||||||
if math.abs(v.z) > lv then
|
if math.abs(vc.z) > lv then
|
||||||
lv, ld = math.abs(v.z), "z"
|
lv, ld = math.abs(vc.z), "z"
|
||||||
end
|
end
|
||||||
if ld ~= "x" then v.x = 0 end
|
if ld ~= "x" then vc.x = 0 end
|
||||||
if ld ~= "y" then v.y = 0 end
|
if ld ~= "y" then vc.y = 0 end
|
||||||
if ld ~= "z" then v.z = 0 end
|
if ld ~= "z" then vc.z = 0 end
|
||||||
|
|
||||||
-- Final tweaks to the teleporting pos, based on direction
|
-- Final tweaks to the teleporting pos, based on direction
|
||||||
-- Impact from the side
|
-- Impact from the side
|
||||||
dir.x = v.x * -1
|
dir.x = vc.x * -1
|
||||||
dir.z = v.z * -1
|
dir.z = vc.z * -1
|
||||||
|
|
||||||
-- Special case: top or bottom of node
|
-- Special case: top or bottom of node
|
||||||
if v.y > 0 then
|
if vc.y > 0 then
|
||||||
-- We need more space when impact is from below
|
-- We need more space when impact is from below
|
||||||
dir.y = -2.3
|
dir.y = -2.3
|
||||||
elseif v.y < 0 then
|
elseif vc.y < 0 then
|
||||||
-- Standing on top
|
-- Standing on top
|
||||||
dir.y = 0.5
|
dir.y = 0.5
|
||||||
end
|
end
|
||||||
|
@ -221,6 +222,18 @@ local pearl_on_step = function(self, dtime)
|
||||||
|
|
||||||
-- Final teleportation position
|
-- Final teleportation position
|
||||||
local telepos = vector.add(pos, dir)
|
local telepos = vector.add(pos, dir)
|
||||||
|
local telenode = minetest.get_node(telepos)
|
||||||
|
|
||||||
|
--[[ It may be possible that telepos is walkable due to the algorithm.
|
||||||
|
Especially when the ender pearl is faster horizontally than vertical.
|
||||||
|
This applies final fixing, just to be sure we're not in a walkable node ]]
|
||||||
|
if minetest.registered_nodes[telenode.name].walkable then
|
||||||
|
if v.y < 0 then
|
||||||
|
telepos.y = telepos.y + 0.5
|
||||||
|
else
|
||||||
|
telepos.y = telepos.y - 2.3
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
player:setpos(telepos)
|
player:setpos(telepos)
|
||||||
player:set_hp(player:get_hp() - 5)
|
player:set_hp(player:get_hp() - 5)
|
||||||
|
|
Loading…
Reference in a new issue