This commit is contained in:
epCode 2021-02-25 19:01:22 -08:00
parent c1880d26c8
commit 73616453a4
2 changed files with 14 additions and 9 deletions

View file

@ -166,7 +166,7 @@ minetest.register_globalstep(function(dtime)
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
elseif walking then
elseif walking and player:get_velocity().x > 0.35 or walking and player:get_velocity().x < -0.35 or walking and player:get_velocity().z > 0.35 or walking and player:get_velocity().z < -0.35 then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak

View file

@ -29,7 +29,7 @@ minetest.register_globalstep(function(dtime)
local controls = player:get_player_control()
name = player:get_player_name()
local player_velocity = player:get_player_velocity()
local player_velocity = player:get_velocity()
-- controls head bone
local pitch = degrees(player:get_look_vertical()) * -1
@ -73,6 +73,7 @@ minetest.register_globalstep(function(dtime)
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
if player:get_velocity().x > 0.35 or player:get_velocity().z > 0.35 or player:get_velocity().x < -0.35 or player:get_velocity().z < -0.35 then
if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
-- controls head and Body_Control bones while moving backwards
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
@ -82,6 +83,10 @@ minetest.register_globalstep(function(dtime)
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0))
end
else
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
end
else
local attached = player:get_attach(parent)
local attached_yaw = degrees(attached:get_yaw())