diff --git a/mods/PLAYER/mcl_player/init.lua b/mods/PLAYER/mcl_player/init.lua index 9a822939a..a7b038b4b 100644 --- a/mods/PLAYER/mcl_player/init.lua +++ b/mods/PLAYER/mcl_player/init.lua @@ -166,7 +166,7 @@ minetest.register_globalstep(function(dtime) -- Apply animations based on what the player is doing if player:get_hp() == 0 then player_set_animation(player, "lay") - elseif walking then + elseif walking and player:get_velocity().x > 0.35 or walking and player:get_velocity().x < -0.35 or walking and player:get_velocity().z > 0.35 or walking and player:get_velocity().z < -0.35 then if player_sneak[name] ~= controls.sneak then player_anim[name] = nil player_sneak[name] = controls.sneak diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index e1bd404f5..56a77e308 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -29,7 +29,7 @@ minetest.register_globalstep(function(dtime) local controls = player:get_player_control() name = player:get_player_name() - local player_velocity = player:get_player_velocity() + local player_velocity = player:get_velocity() -- controls head bone local pitch = degrees(player:get_look_vertical()) * -1 @@ -73,14 +73,19 @@ minetest.register_globalstep(function(dtime) -- sets eye height, and nametag color accordingly player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) - if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then - -- controls head and Body_Control bones while moving backwards - player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0)) - player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0)) + if player:get_velocity().x > 0.35 or player:get_velocity().z > 0.35 or player:get_velocity().x < -0.35 or player:get_velocity().z < -0.35 then + if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then + -- controls head and Body_Control bones while moving backwards + player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0)) + player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0)) + else + -- controls head and Body_Control bones while moving forwards + player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0)) + player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0)) + end else - -- controls head and Body_Control bones while moving forwards - player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0)) - player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0)) + player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0)) + player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) end else local attached = player:get_attach(parent)