diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index e39e21bfb..5d86071eb 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -418,7 +418,11 @@ minetest.register_entity(":__builtin:item", { end local stack = ItemStack(itemstring) if minetest.get_item_group(stack:get_name(), "compass") > 0 then - stack:set_name("mcl_compass:16") + if string.find(stack:get_name(), "_lodestone") then + stack:set_name("mcl_compass:18_lodestone") + else + stack:set_name("mcl_compass:18") + end itemstring = stack:to_string() self.itemstring = itemstring end diff --git a/mods/ITEMS/mcl_compass/API.md b/mods/ITEMS/mcl_compass/API.md new file mode 100644 index 000000000..8a8e7247e --- /dev/null +++ b/mods/ITEMS/mcl_compass/API.md @@ -0,0 +1,20 @@ +# mcl_compass + +# Compass API + +##mcl_compass.stereotype = "mcl_compass:" .. stereotype_frame +Default compass craftitem. This is also the image that is shown in the inventory. + +##mcl_compass/init.lua:function mcl_compass.get_compass_itemname(pos, dir, itemstack) +Returns the itemname of a compass with needle direction matching the +current compass position. + + pos: position of the compass; + dir: rotational orientation of the compass; + itemstack: the compass including its optional lodestone metadata. + +##mcl_compass/init.lua:function mcl_compass.get_compass_image(pos, dir) +-- Returns partial itemname of a compass with needle direction matching compass position. +-- Legacy compatibility function for mods using older api. + + diff --git a/mods/ITEMS/mcl_compass/init.lua b/mods/ITEMS/mcl_compass/init.lua index 91e9eb607..0bcc3f0af 100644 --- a/mods/ITEMS/mcl_compass/init.lua +++ b/mods/ITEMS/mcl_compass/init.lua @@ -1,16 +1,56 @@ -local stereotype_frame = 18 - - local S = minetest.get_translator(minetest.get_current_modname()) mcl_compass = {} +local compass_types = { + { + name = "compass", + desc = S("Compass"), + tt = S("Points to the world origin"), + longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld."), + usagehelp = S("A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly."), + }, + { + name = "compass_lodestone", + desc = S("Lodestone Compass"), + tt = S("Points to a lodestone"), + longdesc = S("Lodestone compasses resemble regular compasses, but they point to a specific lodestone."), + usagehelp = S("A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone."), + } +} + +-- Number of dynamic compass images (and items registered.) local compass_frames = 32 +-- The image/item that is craftable and shown in inventories. +local stereotype_frame = 18 + +-- random compass spinning tick in seconds. +-- Increase if there are performance problems. +local spin_timer_tick = 0.5 + +-- Local aliases to globals for better lua performance +local m_deg = math.deg +local m_atan2 = math.atan2 +local m_floor = math.floor +local m_rnd = math.random +local vec_new = vector.new +local string_find = string.find +local string_to_pos = minetest.string_to_pos +local get_connected_players = minetest.get_connected_players +local get_item_group = minetest.get_item_group +local setting_get_pos = minetest.setting_get_pos +local compass_works = mcl_worlds.compass_works +local y_to_layer = mcl_worlds.y_to_layer + +-- Initialize random compass frame for spinning compass. It is updated in +-- the compass globalstep function. +local random_frame = m_rnd(0, compass_frames-1) + local function get_far_node(pos, itemstack) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node, some edits have been made to add a cooldown for force loads local node = minetest.get_node(pos) if node.name == "ignore" then - tstamp = tonumber(itemstack:get_meta():get_string("last_forceload")) + local tstamp = tonumber(itemstack:get_meta():get_string("last_forceload")) if tstamp == nil then --this is only relevant for new lodestone compasses, the ones that have never performes a forceload yet itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t")))) tstamp = tonumber(os.time(os.date("!*t"))) @@ -26,154 +66,183 @@ local function get_far_node(pos, itemstack) --code from minetest dev wiki: https return node end +--- Get compass needle angle. +-- Returns the angle that the compass needle should point at expressed in +-- 360 degrees divided by the number of possible compass image frames.. +-- +-- pos: position of the compass; +-- target: position that the needle points towards; +-- dir: rotational direction of the compass. +-- +local function get_compass_angle(pos, target, dir) + local angle_north = m_deg(m_atan2(target.x - pos.x, target.z - pos.z)) + if angle_north < 0 then angle_north = angle_north + 360 end + local angle_dir = -m_deg(dir) + local angle_relative = (angle_north - angle_dir + 180) % 360 + return m_floor((angle_relative/11.25) + 0.5) % compass_frames +end ---Not sure spawn point should be dymanic (is it in mc?) ---local default_spawn_settings = minetest.settings:get("static_spawnpoint") - --- Timer for random compass spinning -local random_timer = 0 -local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems - -local random_frame = math.random(0, compass_frames-1) - -function mcl_compass.get_compass_image(pos, dir, itemstack) - if not itemstack then - minetest.log("WARNING: mcl_compass.get_compass_image() was called without itemstack, returning random frame!") - return random_frame - end - - local lodestone_pos = minetest.string_to_pos(itemstack:get_meta():get_string("pointsto")) - - if lodestone_pos then --lodestone meta present - local _, dim = mcl_worlds.y_to_layer(lodestone_pos.y) - local _, playerdim = mcl_worlds.y_to_layer(pos.y) - - if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass - - if get_far_node(lodestone_pos, itemstack).name == "mcl_compass:lodestone" then --check if lodestone still exists - local angle_north = math.deg(math.atan2(lodestone_pos.x - pos.x, lodestone_pos.z - pos.z)) - if angle_north < 0 then angle_north = angle_north + 360 end - local angle_dir = -math.deg(dir) - local angle_relative = (angle_north - angle_dir + 180) % 360 - return math.floor((angle_relative/11.25) + 0.5) % compass_frames .. "_lodestone" - else -- lodestone got destroyed - return random_frame .. "_lodestone" - end - else - return random_frame .. "_lodestone" - end - else --no lodestone meta, normal compass.... - local spawn = {x = 0, y=0, z=0} --before you guys tell me that the normal compass no points to real spawn, it always pointed to 0 0 - local ssp = minetest.setting_get_pos("static_spawnpoint") - if ssp then - spawn = ssp - if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then - spawn = {x=0,y=0,z=0} - end - end - - if mcl_worlds.compass_works(pos) then --is the player in the overworld? - local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z)) - if angle_north < 0 then angle_north = angle_north + 360 end - local angle_dir = -math.deg(dir) - local angle_relative = (angle_north - angle_dir + 180) % 360 - return math.floor((angle_relative/11.25) + 0.5) % compass_frames +--- Get compass image frame. +-- Returns the compass image frame with the needle direction matching the +-- compass' current position. +-- +-- pos: position of the compass; +-- dir: rotational direction of the compass. +-- itemstack: the compass including its optional lodestone metadata. +-- +local function get_compass_frame(pos, dir, itemstack) + if not string_find(itemstack:get_name(), "_lodestone") then -- normal compass + -- Compasses only work in the overworld + if compass_works(pos) then + local spawn_pos = setting_get_pos("static_spawnpoint") + or vec_new(0, 0, 0) + return get_compass_angle(pos, spawn_pos, dir) + else + return random_frame + end + else -- lodestone compass + local lpos_str = itemstack:get_meta():get_string("pointsto") + local lpos = string_to_pos(lpos_str) + if not lpos then + minetest.log("warning", "mcl_compass: invalid lodestone position!") + return random_frame + end + local _, l_dim = y_to_layer(lpos.y) + local _, p_dim = y_to_layer(pos.y) + -- compass and lodestone must be in the same dimension + if l_dim == p_dim then + --check if lodestone still exists + if get_far_node(lpos, itemstack).name == "mcl_compass:lodestone" then + return get_compass_angle(pos, lpos, dir) + else -- lodestone got destroyed + return random_frame + end else return random_frame end - end end -minetest.register_globalstep(function(dtime) - random_timer = random_timer + dtime +-- Export stereotype item for other mods to use +mcl_compass.stereotype = "mcl_compass:" .. stereotype_frame - if random_timer >= random_timer_trigger then - random_frame = (random_frame + math.random(-1, 1)) % compass_frames - random_timer = 0 +--- Get partial compass itemname. +-- Returns partial itemname of a compass with needle direction matching compass position. +-- Legacy compatibility function for mods using older api. +-- +function mcl_compass.get_compass_image(pos, dir) + minetest.log("warning", "mcl_compass: deprecated function " .. + "get_compass_image() called, use get_compass_itemname().") + local itemstack = ItemStack(mcl_compass.stereotype) + return get_compass_frame(pos, dir, itemstack) +end + +--- Get compass itemname. +-- Returns the itemname of a compass with needle direction matching the +-- current compass position. +-- +-- pos: position of the compass; +-- dir: rotational orientation of the compass; +-- itemstack: the compass including its optional lodestone metadata. +-- +function mcl_compass.get_compass_itemname(pos, dir, itemstack) + if not itemstack then + minetest.log("warning", "mcl_compass.get_compass_image called without itemstack!") + return "mcl_compass:" .. stereotype_frame end - for _,player in pairs(minetest.get_connected_players()) do - local function has_compass(player) - for _,stack in pairs(player:get_inventory():get_list("main")) do - if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then - return true - end - end - return false - end - if has_compass(player) then - local pos = player:get_pos() + local frame = get_compass_frame(pos, dir, itemstack) + if itemstack:get_meta():get_string("pointsto") ~= "" then + return "mcl_compass:" .. frame .. "_lodestone" + else + return "mcl_compass:" .. frame + end +end - for j,stack in pairs(player:get_inventory():get_list("main")) do - if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then - local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), stack) - if minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image and minetest.get_item_group(stack:get_name(), "compass")-1 .. "_lodestone" ~=compass_image then --Explaination: First check for normal compasses, secound check for lodestone ones - local itemname = "mcl_compass:"..compass_image - --minetest.log(os.time(os.date("!*t"))) - stack:set_name(itemname) - player:get_inventory():set_stack("main", j, stack) +-- Timer for randomly spinning compass. +-- Gets updated and checked in the globalstep function. +local spin_timer = 0 + +-- Compass globalstep function. +-- * updates random spin counter and random frame of spinning compasses; +-- * updates all compasses in player's inventories to match the correct +-- needle orientations for their current positions. +-- +minetest.register_globalstep(function(dtime) + spin_timer = spin_timer + dtime + if spin_timer >= spin_timer_tick then + random_frame = (random_frame + m_rnd(-1, 1)) % compass_frames + spin_timer = 0 + end + + local compass_nr, compass_frame + local pos, dir, inv + for _, player in pairs(get_connected_players()) do + pos = player:get_pos() + dir = player:get_look_horizontal() + inv = player:get_inventory() + for j, stack in pairs(inv:get_list("main")) do + compass_nr = get_item_group(stack:get_name(), "compass") + if compass_nr ~= 0 then + -- check if current compass image still matches true orientation + compass_frame = get_compass_frame(pos, dir, stack) + if compass_nr - 1 ~= compass_frame then + + if string_find(stack:get_name(), "_lodestone") then + stack:set_name("mcl_compass:" .. compass_frame .. "_lodestone") + else + stack:set_name("mcl_compass:" .. compass_frame) end + inv:set_stack("main", j, stack) end - end end end end) -local images = {} -for frame = 0, compass_frames-1 do - local s = string.format("%02d", frame) - table.insert(images, "mcl_compass_compass_"..s..".png") -end - +-- +-- Node and craftitem definitions +-- local doc_mod = minetest.get_modpath("doc") -for i,img in ipairs(images) do - local inv = 1 - if i == stereotype_frame then - inv = 0 +for _, item in pairs(compass_types) do + local name_fmt, img_fmt + if item.name == "compass" then + name_fmt = "mcl_compass:%d" + img_fmt = "mcl_compass_compass_%02d.png" + elseif item.name == "compass_lodestone" then + name_fmt = "mcl_compass:%d_lodestone" + img_fmt = "mcl_compass_compass_%02d.png^[colorize:purple:50" end - local use_doc, longdesc, tt - --Why is there no usage help? This should be fixed. - --local usagehelp - use_doc = i == stereotype_frame - if use_doc then - tt = S("Points to the world origin") - longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld.") - end - local itemstring = "mcl_compass:"..(i-1) - minetest.register_craftitem(itemstring, { - description = S("Compass"), - _tt_help = tt, - _doc_items_create_entry = use_doc, - _doc_items_longdesc = longdesc, - --_doc_items_usagehelp = usagehelp, - inventory_image = img, - wield_image = img, - stack_max = 64, - groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 } - }) - - minetest.register_craftitem(itemstring .. "_lodestone", { - description = S("Lodestone Compass"), - _tt_help = tt, - _doc_items_create_entry = use_doc, - _doc_items_longdesc = longdesc, - --_doc_items_usagehelp = usagehelp, - inventory_image = img .. "^[colorize:purple:50", - wield_image = img .. "^[colorize:purple:50", - stack_max = 64, - groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 } - }) + for i = 0, compass_frames - 1 do + local itemstring = string.format(name_fmt, i) + local def = { + description = item.desc, + _tt_help = item.tt, + inventory_image = string.format(img_fmt, i), + wield_image = string.format(img_fmt, i), + groups = {compass = i + 1, tool = 1, disable_repair = 1}, + } + if i == stereotype_frame then + def._doc_items_longdesc = item.longdesc + def._doc_items_usagehelp = item.usagehelp + if string.match(itemstring, "lodestone") then + def.groups.not_in_creative_inventory = 1 + end + else + def._doc_items_create_entry = false + def.groups.not_in_creative_inventory = 1 + end + minetest.register_craftitem(itemstring, table.copy(def)) - -- Help aliases. Makes sure the lookup tool works correctly - if not use_doc and doc_mod then - doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring) + -- Help aliases. Makes sure the lookup tool works correctly + if doc_mod and i ~= stereotype_frame then + doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame), "craftitems", itemstring) + end end end minetest.register_craft({ - output = "mcl_compass:"..stereotype_frame, + output = "mcl_compass:" .. stereotype_frame, recipe = { {"", "mcl_core:iron_ingot", ""}, {"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"}, @@ -181,27 +250,19 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "mcl_compass:lodestone", - recipe = { - {"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"}, - {"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"}, - {"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"} - } -}) - -minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame) - --- Export stereotype item for other mods to use -mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame) +minetest.register_alias("mcl_compass:compass", "mcl_compass:" .. stereotype_frame) minetest.register_node("mcl_compass:lodestone",{ description=S("Lodestone"), on_rightclick = function(pos, node, player, itemstack) - if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then - if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then + local name = itemstack.get_name(itemstack) + if string_find(name,"mcl_compass:") then + if name ~= "mcl_compass:lodestone" then itemstack:get_meta():set_string("pointsto", minetest.pos_to_string(pos)) + local dir = player:get_look_horizontal() + local frame = get_compass_frame(pos, dir, itemstack) + itemstack:set_name("mcl_compass:" .. frame .. "_lodestone") end end end, @@ -218,3 +279,12 @@ minetest.register_node("mcl_compass:lodestone",{ _mcl_blast_resistance = 6, sounds = mcl_sounds.node_sound_stone_defaults() }) + +minetest.register_craft({ + output = "mcl_compass:lodestone", + recipe = { + {"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"}, + {"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"}, + {"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"} + } +}) diff --git a/mods/ITEMS/mcl_compass/locale/mcl_compass.de.tr b/mods/ITEMS/mcl_compass/locale/mcl_compass.de.tr index cf4c814ce..9e0366508 100644 --- a/mods/ITEMS/mcl_compass/locale/mcl_compass.de.tr +++ b/mods/ITEMS/mcl_compass/locale/mcl_compass.de.tr @@ -1,4 +1,9 @@ # textdomain: mcl_compass -Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen. Compass=Kompass Points to the world origin=Zeigt zum Startpunkt der Welt +Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen. +A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=Ein Kompass zeigt immer zum Weltspawn in der Oberwelt. In sämtlichen anderen Dimensionen dreht er sich zufällig. +Lodestone Compass=Leitstein Kompass +Points to a lodestone=Zeigt zu einem Leitstein +Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=Leitstein Kompasse ähneln normalen Kompassen, aber sie zeigen zu einen spezifischen Leitstein. +A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=Ein Leitstein Kompass kann mit einem normalen Kompass erstellt werden indem man ihn auf einem Leitstein benutzt. Nachdem er ein Leitstein Kompass geworden ist, wird er immer zu seinem Leitstein zeigen, sofern sie in der selben Dimension sind. Wenn sie nicht in der selben Dimension sind, dreht sich der Leitstein Kompass zufällig, wie ein normaler Kompass außerhalb der Oberwelt. Ein Leitstein Kompass kann mit einem anderem Leitstein verknüpft werden. diff --git a/mods/ITEMS/mcl_compass/locale/mcl_compass.es.tr b/mods/ITEMS/mcl_compass/locale/mcl_compass.es.tr index 4f9fd5294..77b36cad9 100644 --- a/mods/ITEMS/mcl_compass/locale/mcl_compass.es.tr +++ b/mods/ITEMS/mcl_compass/locale/mcl_compass.es.tr @@ -1,3 +1,9 @@ # textdomain: mcl_compass +Compass=Brújula +Points to the world origin= Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Las brújulas son herramientas que apuntan al origen del mundo (X @ = 0, Z @ = 0) o al punto de generación en el mundo. -Compass=Brújula \ No newline at end of file +A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.= +Lodestone Compass= +Points to a lodestone= +Lodestone compasses resemble regular compasses, but they point to a specific lodestone.= +A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.= diff --git a/mods/ITEMS/mcl_compass/locale/mcl_compass.fr.tr b/mods/ITEMS/mcl_compass/locale/mcl_compass.fr.tr index 89299fde7..c09b334a0 100644 --- a/mods/ITEMS/mcl_compass/locale/mcl_compass.fr.tr +++ b/mods/ITEMS/mcl_compass/locale/mcl_compass.fr.tr @@ -1,4 +1,9 @@ # textdomain: mcl_compass -Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Les boussoles sont des outils qui pointent vers l'origine du monde (X@=0,Z@=0) ou le point d'apparition dans l'Overworld. Compass=Boussole Points to the world origin=Pointe vers l'origine mondiale +Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Les boussoles sont des outils qui pointent vers l'origine du monde (X@=0,Z@=0) ou le point d'apparition dans l'Overworld. +A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.= +Lodestone Compass= +Points to a lodestone= +Lodestone compasses resemble regular compasses, but they point to a specific lodestone.= +A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.= diff --git a/mods/ITEMS/mcl_compass/locale/mcl_compass.pl.tr b/mods/ITEMS/mcl_compass/locale/mcl_compass.pl.tr index 2a9533652..33ac4b204 100644 --- a/mods/ITEMS/mcl_compass/locale/mcl_compass.pl.tr +++ b/mods/ITEMS/mcl_compass/locale/mcl_compass.pl.tr @@ -1,4 +1,9 @@ # textdomain: mcl_compass -Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasy to narzędzia które wskazują na punkt początku świata (X@=0, Z@=0) lub na miejsce odrodzenia na Powierzchni. Compass=Kompas Points to the world origin=Wskazuje na początek świata +Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasy to narzędzia które wskazują na punkt początku świata (X@=0, Z@=0) lub na miejsce odrodzenia na Powierzchni. +A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.= +Lodestone Compass= +Points to a lodestone= +Lodestone compasses resemble regular compasses, but they point to a specific lodestone.= +A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.= diff --git a/mods/ITEMS/mcl_compass/locale/mcl_compass.ru.tr b/mods/ITEMS/mcl_compass/locale/mcl_compass.ru.tr index dadf20c7d..7fd98de87 100644 --- a/mods/ITEMS/mcl_compass/locale/mcl_compass.ru.tr +++ b/mods/ITEMS/mcl_compass/locale/mcl_compass.ru.tr @@ -1,4 +1,9 @@ # textdomain: mcl_compass -Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Компас - инструмент, показывающий на начало мира (X@=0, Z@=0) или на точку возрождения в Верхнем Мире. Compass=Компас Points to the world origin=Указывает на начало мира +Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Компас - инструмент, показывающий на начало мира (X@=0, Z@=0) или на точку возрождения в Верхнем Мире. +A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.= +Lodestone Compass= +Points to a lodestone= +Lodestone compasses resemble regular compasses, but they point to a specific lodestone.= +A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.= diff --git a/mods/ITEMS/mcl_compass/locale/mcl_compass.zh_TW.tr b/mods/ITEMS/mcl_compass/locale/mcl_compass.zh_TW.tr index b4a812659..257487a55 100644 --- a/mods/ITEMS/mcl_compass/locale/mcl_compass.zh_TW.tr +++ b/mods/ITEMS/mcl_compass/locale/mcl_compass.zh_TW.tr @@ -1,4 +1,9 @@ # textdomain: mcl_compass -Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=指南針是指向世界原點(X@=0,Z@=0)或主世界的出生點的工具。 Compass=指南針 Points to the world origin=指向世界原點 +Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=指南針是指向世界原點(X@=0,Z@=0)或主世界的出生點的工具。 +A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.= +Lodestone Compass= +Points to a lodestone= +Lodestone compasses resemble regular compasses, but they point to a specific lodestone.= +A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.= diff --git a/mods/ITEMS/mcl_compass/locale/template.txt b/mods/ITEMS/mcl_compass/locale/template.txt index 462a08bc4..909e21a36 100644 --- a/mods/ITEMS/mcl_compass/locale/template.txt +++ b/mods/ITEMS/mcl_compass/locale/template.txt @@ -1,4 +1,9 @@ # textdomain: mcl_compass -Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.= Compass= Points to the world origin= +Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.= +A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.= +Lodestone Compass= +Points to a lodestone= +Lodestone compasses resemble regular compasses, but they point to a specific lodestone.= +A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.= diff --git a/mods/ITEMS/mcl_itemframes/init.lua b/mods/ITEMS/mcl_itemframes/init.lua index e2cf9da62..364bffee6 100644 --- a/mods/ITEMS/mcl_itemframes/init.lua +++ b/mods/ITEMS/mcl_itemframes/init.lua @@ -222,7 +222,7 @@ minetest.register_node("mcl_itemframes:item_frame",{ put_itemstack:set_count(1) local itemname = put_itemstack:get_name() if minetest.get_item_group(itemname, "compass") > 0 then - put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack)) + put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack)) end if minetest.get_item_group(itemname, "clock") > 0 then minetest.get_node_timer(pos):start(1.0)