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Rename callbacks parameters to match Minetest documentation
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parent
515204d296
commit
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1 changed files with 8 additions and 8 deletions
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@ -176,7 +176,7 @@ minetest.register_node("mcl_core:barrier", {
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {creative_breakable = 1, not_in_creative_inventory = 1, not_solid = 1},
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on_blast = function() end,
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on_blast = function(pos, intensity) end,
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drop = "",
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_mcl_blast_resistance = 36000008,
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_mcl_hardness = -1,
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@ -233,13 +233,13 @@ minetest.register_node("mcl_core:realm_barrier", {
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is_ground_content = false,
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pointable = false,
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groups = {not_in_creative_inventory = 1, not_solid = 1},
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on_blast = function() end,
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on_blast = function(pos, intensity) end,
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drop = "",
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_mcl_blast_resistance = 36000008,
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_mcl_hardness = -1,
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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node_placement_prediction = "",
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on_place = function(_, placer, _)
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on_place = function(itemstack, placer, pointed_thing)
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if placer then
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minetest.chat_send_player(placer:get_player_name(),
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minetest.colorize(mcl_colors.RED, "You can't just place a realm barrier by hand!"))
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@ -267,12 +267,12 @@ for i = 0, 14 do --minetest.LIGHT_MAX
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {creative_breakable = 1, not_solid = 1, light_block = i + 1},
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on_blast = function() end,
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on_use = function(itemstack, _, _)
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on_blast = function(pos, intensity) end,
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on_use = function(itemstack, user, pointed_thing)
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itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1))
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return itemstack
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end,
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after_place_node = function(pos, placer, _, _)
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if placer == nil then
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return
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end
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@ -310,10 +310,10 @@ minetest.register_node("mcl_core:void", {
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {not_in_creative_inventory = 1},
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on_blast = function() end,
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on_blast = function(pos, intensity) end,
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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node_placement_prediction = "",
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on_place = function(_, placer, _)
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on_place = function(itemstack, placer, pointed_thing)
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if placer then
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minetest.chat_send_player(placer:get_player_name(),
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minetest.colorize(mcl_colors.RED, "You can't just place the void by hand!"))
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