Merge pull request 'add 1.20 armor trims' (#3784) from armor_trims into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3784 Reviewed-by: AFCMS <afcm.contact@gmail.com>
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@ -178,6 +178,7 @@
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* Faerraven / Michieal
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* Nicu
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* Exhale
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* Aeonix_Aeon
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* Wbjitscool
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* SmokeyDope
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||||
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@ -208,4 +209,4 @@
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## Special thanks
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* The Minetest team for making and supporting an engine, and distribution infrastructure that makes this all possible
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* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
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* Notch and Jeb for being the major forces behind Minecraft
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* Notch and Jeb for being the major forces behind Minecraft
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4
LEGAL.md
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@ -42,6 +42,10 @@ The glazed terracotta textures have been created by [MysticTempest](https://gith
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Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
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License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
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Armor trim models were created by Aeonix_Aeon
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Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
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License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
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The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
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All other files, unless mentioned otherwise, fall under:
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@ -85,6 +85,31 @@ function mcl_armor.equip_on_use(itemstack, player, pointed_thing)
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return mcl_armor.equip(itemstack, player)
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end
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local function get_armor_texture(textures, name, modname, itemname, itemstring)
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local core_texture = textures[name] or modname .. "_" .. itemname .. ".png"
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if type(core_texture) == "function" then return core_texture end
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mcl_armor.trims.core_textures[itemstring] = core_texture
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local func = function(obj, itemstack)
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local overlay = itemstack:get_meta():get_string("mcl_armor:trim_overlay")
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local core_armor_texture
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local stack_name = mcl_grindstone.remove_enchant_name(itemstack) -- gets original itemstring if enchanted, no need to store (nearly) identical values
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local core_armor_texture = mcl_armor.trims.core_textures[stack_name]
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if mcl_enchanting.is_enchanted(itemstack:get_name()) then -- working with the original stack to know wether to apply enchanting overlay or not
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-- Far, Far in the future we may no longer _enchanted itemstrings...
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-- To fix this code, simply put the unmodified itemstring in stack_name's place
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-- DO NOT REMOVE THIS if UNLESS YOU KNOW WHAT YOU'RE TRYING TO ACHIEVE!
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core_armor_texture = core_armor_texture .. mcl_enchanting.overlay
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end
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if overlay == "" then return core_armor_texture end -- key not present; armor not trimmed
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return core_armor_texture .. overlay
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end
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return func
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end
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function mcl_armor.register_set(def)
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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@ -136,7 +161,7 @@ function mcl_armor.register_set(def)
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_on_unequip = on_unequip_callbacks[name] or def.on_unequip,
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_on_break = on_break_callbacks[name] or def.on_break,
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_mcl_armor_element = name,
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_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
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_mcl_armor_texture = get_armor_texture(textures, name, modname, itemname, itemstring),
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_mcl_upgradable = def._mcl_upgradable,
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_mcl_upgrade_item = upgrade_item
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})
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@ -257,3 +282,55 @@ function mcl_armor.update(obj)
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end
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end
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function mcl_armor.trim(itemstack, overlay, color_string)
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local def = itemstack:get_definition()
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if not def._mcl_armor_texture and not mcl_armor.trims.blacklisted[itemstack:get_name()] then return end
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local meta = itemstack:get_meta()
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local piece_overlay = overlay
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local inv_overlay = ""
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local piece_type = def._mcl_armor_element
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if piece_type == "head" then --helmet
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inv_overlay = "^(helmet_trim.png"
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piece_overlay = piece_overlay .. "_helmet"
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elseif piece_type == "torso" then --chestplate
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inv_overlay = "^(chestplate_trim.png"
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piece_overlay = piece_overlay .. "_chestplate"
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elseif piece_type == "legs" then --leggings
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inv_overlay = "^(leggings_trim.png"
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piece_overlay = piece_overlay .. "_leggings"
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elseif piece_type == "feet" then --boots
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inv_overlay = "^(boots_trim.png"
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piece_overlay = piece_overlay .. "_boots"
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end
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local color = mcl_armor.trims.colors[color_string]
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inv_overlay = inv_overlay .. "^[colorize:" .. color .. ":150)"
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piece_overlay = piece_overlay .. ".png"
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piece_overlay = "^(" .. piece_overlay .. "^[colorize:" .. color .. ":150)"
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meta:set_string("mcl_armor:trim_overlay" , piece_overlay) -- set textures to render on the player, will work for clients below 5.8 as well
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meta:set_string("mcl_armor:inv", inv_overlay) -- make 5.8+ clients display the fancy inv image, older ones will see no change in the *inventory* image
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meta:set_string("inventory_image", def.inventory_image .. inv_overlay) -- dont use reload_inv_image as it's a one liner in this enviorment
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end
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function mcl_armor.reload_trim_inv_image(itemstack)
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local meta = itemstack:get_meta()
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local inv_overlay = meta:get_string("mcl_armor:inv")
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||||
local def = itemstack:get_definition()
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if inv_overlay == "" then return end
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meta:set_string("inventory_image", def.inventory_image .. inv_overlay)
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||||
end
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||||
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||||
tt.register_snippet(function(itemstring, toolcaps, stack)
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if not stack then return nil end
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local meta = stack:get_meta()
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if meta:get_string("mcl_armor:trim_overlay") == "" then return nil end -- remember, get_string returns "" if the key doesn't exist
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-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
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-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
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-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
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local full_overlay = meta:get_string("mcl_armor:trim_overlay")
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local trim_name = full_overlay:match("%((.-)%_")
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return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
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end)
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@ -57,6 +57,12 @@ mcl_armor = {
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}
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||||
},
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||||
player_view_range_factors = {},
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||||
trims = {
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core_textures = {},
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blacklisted = {["mcl_armor:elytra"]=true, ["mcl_armor:elytra_enchanted"]=true},
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overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire"},
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colors = {["amethyst"]="#8246a5",["gold"]="#ce9627",["emerald"]="#1b9958",["copper"]="#c36447",["diamond"]="#5faed8",["iron"]="#938e88",["lapis"]="#1c306b",["netherite"]="#302a26",["quartz"]="#c9bcb9",["redstone"]="#af2c23"},
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},
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}
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||||
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local modpath = minetest.get_modpath("mcl_armor")
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@ -66,3 +72,4 @@ dofile(modpath .. "/player.lua")
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dofile(modpath .. "/damage.lua")
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dofile(modpath .. "/register.lua")
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dofile(modpath .. "/alias.lua")
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dofile(modpath .. "/trims.lua")
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@ -21,3 +21,6 @@ Iron Boots=Eisenstiefel
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Golden Boots=Goldstiefel
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Diamond Boots=Diamantstiefel
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Chain Boots=Kettenstiefel
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||||
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Smithing Template '@1'=Schiedevorlage '@1'
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@ -45,4 +45,7 @@ Protection=
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Reduces most types of damage by 4% for each level.=
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||||
Thorns=
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||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
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||||
Aqua Affinity=
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Aqua Affinity=
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#Translations for armor trims
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Smithing Template '@1'=
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@ -1,5 +1,5 @@
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name = mcl_armor
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author = stu
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description = Adds craftable armor that is visible to other players.
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depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage
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depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
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optional_depends = mcl_fire, ethereal, bakedclay
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46
mods/ITEMS/mcl_armor/trims.lua
Normal file
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@ -0,0 +1,46 @@
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local mod_registername = minetest.get_current_modname() .. ":"
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||||
local S = minetest.get_translator(minetest.get_current_modname())
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for _, template_name in pairs(mcl_armor.trims.overlays) do
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minetest.register_craftitem(mod_registername .. template_name, {
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description = S("Smithing Template '@1'", template_name),
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inventory_image = template_name .. "_armor_trim_smithing_template.png",
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})
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||||
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||||
minetest.register_craft({
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||||
output = mod_registername .. template_name .. " 2",
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recipe = {
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||||
{"mcl_core:diamond",mod_registername .. template_name,"mcl_core:diamond"},
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{"mcl_core:diamond","mcl_core:cobble","mcl_core:diamond"},
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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}
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||||
})
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||||
end
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--temp craft recipies, missing structures
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minetest.register_craft({
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output = mod_registername .. "eye",
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recipe = {
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{"mcl_core:diamond","mcl_end:ender_eye","mcl_core:diamond"},
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{"mcl_core:diamond","mcl_end:ender_eye","mcl_core:diamond"},
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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}
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})
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minetest.register_craft({
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output = mod_registername .. "ward",
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||||
recipe = {
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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{"mcl_core:diamond","mcl_core:apple_gold_enchanted","mcl_core:diamond"},
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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}
|
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})
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||||
minetest.register_craft({
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||||
output = mod_registername .. "snout",
|
||||
recipe = {
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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{"mcl_core:diamond","mcl_core:goldblock","mcl_core:diamond"},
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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}
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})
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@ -1,5 +1,7 @@
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-- Code based from mcl_anvils
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mcl_grindstone = {}
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||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
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||||
local F = minetest.formspec_escape
|
||||
local C = minetest.colorize
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@ -55,7 +57,7 @@ local function create_new_item(name_item, meta, wear)
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end
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||||
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||||
-- If an item has an enchanment then remove "_enchanted" from the name
|
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local function remove_enchant_name(stack)
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function mcl_grindstone.remove_enchant_name(stack)
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if mcl_enchanting.is_enchanted(stack:get_name()) then
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local name = stack:get_name()
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return name.sub(name, 1, -11)
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@ -116,8 +118,8 @@ local function update_grindstone_slots(meta)
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local def1 = input1:get_definition()
|
||||
local def2 = input2:get_definition()
|
||||
-- Remove enchant name if they have one
|
||||
local name1 = remove_enchant_name(input1)
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||||
local name2 = remove_enchant_name(input2)
|
||||
local name1 = mcl_grindstone.remove_enchant_name(input1)
|
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local name2 = mcl_grindstone.remove_enchant_name(input2)
|
||||
|
||||
-- Calculate repair
|
||||
local function calculate_repair(dur1, dur2)
|
||||
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@ -143,7 +145,7 @@ local function update_grindstone_slots(meta)
|
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local def1 = input1:get_definition()
|
||||
local meta = input1:get_meta()
|
||||
if def1.type == "tool" and mcl_enchanting.is_enchanted(input1:get_name()) then
|
||||
local name = remove_enchant_name(input1)
|
||||
local name = mcl_grindstone.remove_enchant_name(input1)
|
||||
local wear = input1:get_wear()
|
||||
local new_item = create_new_item(name, meta, wear)
|
||||
new_output = transfer_curse(input1, new_item)
|
||||
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@ -157,7 +159,7 @@ local function update_grindstone_slots(meta)
|
|||
local def2 = input2:get_definition()
|
||||
local meta = input2:get_meta()
|
||||
if def2.type == "tool" and mcl_enchanting.is_enchanted(input2:get_name()) then
|
||||
local name = remove_enchant_name(input2)
|
||||
local name = mcl_grindstone.remove_enchant_name(input2)
|
||||
local wear = input2:get_wear()
|
||||
local new_item = create_new_item(name, meta, wear)
|
||||
new_output = transfer_curse(input2, new_item)
|
||||
|
|
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@ -6,9 +6,9 @@ local C = minetest.colorize
|
|||
|
||||
mcl_smithing_table = {}
|
||||
|
||||
---Function to upgrade diamond tool/armor to netherite tool/armor
|
||||
-- Function to upgrade diamond tool/armor to netherite tool/armor
|
||||
---@param itemstack ItemStack
|
||||
function mcl_smithing_table.upgrade_item(itemstack)
|
||||
function mcl_smithing_table.upgrade_item_netherite(itemstack)
|
||||
local def = itemstack:get_definition()
|
||||
|
||||
if not def or not def._mcl_upgradable then
|
||||
|
@ -22,6 +22,7 @@ function mcl_smithing_table.upgrade_item(itemstack)
|
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end
|
||||
|
||||
itemstack:set_name(upgrade_item)
|
||||
mcl_armor.reload_trim_inv_image(itemstack)
|
||||
|
||||
-- Reload the ToolTips of the tool
|
||||
|
||||
|
@ -40,14 +41,18 @@ local formspec = table.concat({
|
|||
"image[0.875,0.375;1.75,1.75;mcl_smithing_table_inventory_hammer.png]",
|
||||
|
||||
mcl_formspec.get_itemslot_bg_v4(1.625, 2.6, 1, 1),
|
||||
"list[context;diamond_item;1.625,2.6;1,1;]",
|
||||
"list[context;upgrade_item;1.625,2.6;1,1;]",
|
||||
|
||||
"image[3.5,2.6;1,1;mcl_anvils_inventory_cross.png]",
|
||||
"image[3.125,2.6;1,1;mcl_anvils_inventory_cross.png]",
|
||||
|
||||
mcl_formspec.get_itemslot_bg_v4(5.375, 2.6, 1, 1),
|
||||
"list[context;netherite;5.375,2.6;1,1;]",
|
||||
mcl_formspec.get_itemslot_bg_v4(4.75, 2.6, 1, 1),
|
||||
"list[context;mineral;4.75,2.6;1,1;]",
|
||||
|
||||
"image[6.75,2.6;2,1;mcl_anvils_inventory_arrow.png]",
|
||||
mcl_formspec.get_itemslot_bg_v4(6, 2.6, 1, 1),
|
||||
mcl_formspec.get_itemslot_bg_v4(6, 2.6, 1, 1, 0, "mcl_smithing_table_inventory_trim_bg.png"),
|
||||
"list[context;template;6,2.6;1,1;]",
|
||||
|
||||
"image[7,2.6;2,1;mcl_anvils_inventory_arrow.png]",
|
||||
|
||||
mcl_formspec.get_itemslot_bg_v4(9.125, 2.6, 1, 1),
|
||||
"list[context;upgraded_item;9.125,2.6;1,1;]",
|
||||
|
@ -62,23 +67,60 @@ local formspec = table.concat({
|
|||
|
||||
-- Listrings
|
||||
|
||||
"listring[context;diamond_item]",
|
||||
"listring[context;upgrade_item]",
|
||||
"listring[current_player;main]",
|
||||
"listring[context;netherite]",
|
||||
"listring[context;mineral]",
|
||||
"listring[current_player;main]",
|
||||
"listring[context;upgraded_item]",
|
||||
"listring[current_player;main]",
|
||||
"listring[current_player;main]",
|
||||
"listring[context;diamond_item]",
|
||||
"listring[context;upgrade_item]",
|
||||
})
|
||||
|
||||
local smithing_materials = {
|
||||
["mcl_nether:netherite_ingot"] = "netherite",
|
||||
["mcl_core:diamond"] = "diamond",
|
||||
["mcl_core:lapis"] = "lapis",
|
||||
["mcl_amethyst:amethyst_shard"] = "amethyst",
|
||||
["mesecons:wire_00000000_off"] = "redstone",
|
||||
["mcl_core:iron_ingot"] = "iron",
|
||||
["mcl_core:gold_ingot"] = "gold",
|
||||
["mcl_copper:copper_ingot"] = "copper",
|
||||
["mcl_core:emerald"] = "emerald",
|
||||
["mcl_nether:quartz"] = "quartz"
|
||||
}
|
||||
|
||||
function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template)
|
||||
--get information required
|
||||
local material_name = color_mineral:get_name()
|
||||
material_name = smithing_materials[material_name]
|
||||
|
||||
local overlay = template:get_name():gsub("mcl_armor:","")
|
||||
|
||||
--trimming process
|
||||
mcl_armor.trim(itemstack, overlay, material_name)
|
||||
tt.reload_itemstack_description(itemstack)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function mcl_smithing_table.is_smithing_mineral(itemname)
|
||||
return smithing_materials[itemname] ~= nil
|
||||
end
|
||||
|
||||
---@param pos Vector
|
||||
local function reset_upgraded_item(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local upgraded_item
|
||||
local original_itemname = inv:get_stack("upgrade_item", 1):get_name()
|
||||
local template_present = inv:get_stack("template",1):get_name() ~= ""
|
||||
local is_armor = original_itemname:find("mcl_armor:") ~= nil
|
||||
local is_trimmed = original_itemname:find("_trimmed") ~= nil
|
||||
|
||||
if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" then
|
||||
upgraded_item = mcl_smithing_table.upgrade_item(inv:get_stack("diamond_item", 1))
|
||||
if inv:get_stack("mineral", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then
|
||||
upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("upgrade_item", 1))
|
||||
elseif template_present and is_armor and not is_trimmed and mcl_smithing_table.is_smithing_mineral(inv:get_stack("mineral", 1):get_name()) then
|
||||
upgraded_item = mcl_smithing_table.upgrade_trimmed(inv:get_stack("upgrade_item", 1),inv:get_stack("mineral", 1),inv:get_stack("template", 1))
|
||||
end
|
||||
|
||||
inv:set_stack("upgraded_item", 1, upgraded_item)
|
||||
|
@ -107,14 +149,24 @@ minetest.register_node("mcl_smithing_table:table", {
|
|||
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
inv:set_size("diamond_item", 1)
|
||||
inv:set_size("netherite", 1)
|
||||
inv:set_size("upgrade_item", 1)
|
||||
inv:set_size("mineral", 1)
|
||||
inv:set_size("template",1)
|
||||
inv:set_size("upgraded_item", 1)
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or
|
||||
listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then
|
||||
if
|
||||
listname == "upgrade_item"
|
||||
and string.find(stack:get_name(),"mcl_armor:") -- allow any armor piece to go in (in case the player wants to trim them)
|
||||
and not mcl_armor.trims.blacklisted[stack:get_name()]
|
||||
|
||||
or listname == "mineral"
|
||||
and mcl_smithing_table.is_smithing_mineral(stack:get_name())
|
||||
|
||||
or listname == "template"
|
||||
and string.find(stack:get_name(),"mcl_armor")
|
||||
then
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
|
@ -137,8 +189,9 @@ minetest.register_node("mcl_smithing_table:table", {
|
|||
end
|
||||
|
||||
if listname == "upgraded_item" then
|
||||
take_item("diamond_item")
|
||||
take_item("netherite")
|
||||
take_item("upgrade_item")
|
||||
take_item("mineral")
|
||||
take_item("template")
|
||||
|
||||
-- ToDo: make epic sound
|
||||
minetest.sound_play("mcl_smithing_table_upgrade", { pos = pos, max_hear_distance = 16 })
|
||||
|
@ -165,3 +218,8 @@ minetest.register_craft({
|
|||
{ "group:wood", "group:wood", "" }
|
||||
},
|
||||
})
|
||||
|
||||
-- this is the exact same as mcl_smithing_table.upgrade_item_netherite , in case something relies on the old function
|
||||
function mcl_smithing_table.upgrade_item(itemstack)
|
||||
return mcl_smithing_table.upgrade_item_netherite(itemstack)
|
||||
end
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
name = mcl_smithing_table
|
||||
depends = mcl_colors, mcl_formspec, mcl_anvils
|
||||
depends = mcl_colors, mcl_formspec, mcl_armor, mcl_anvils
|
||||
|
|
|
@ -188,6 +188,7 @@ mcl_structures.register_structure("nether_bulwark",{
|
|||
stacks_max = 1,
|
||||
items = {
|
||||
{ itemstring = "mcl_compass:lodestone" },
|
||||
{ itemstring = "mcl_armor:rib" },
|
||||
}
|
||||
}}
|
||||
},
|
||||
|
|
|
@ -69,6 +69,7 @@ mcl_structures.register_structure("desert_temple",{
|
|||
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 5, },
|
||||
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||||
{ itemstring = "mcl_armor:dune", weight = 20, amount_min = 2, amount_max = 2},
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
|
@ -58,6 +58,7 @@ mcl_structures.register_structure("end_shipwreck",{
|
|||
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 3, },
|
||||
{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_armor:spire", amount_min = 1, amount_max = 1 },
|
||||
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||
end },
|
||||
|
|
|
@ -38,6 +38,7 @@ mcl_structures.register_structure("jungle_temple",{
|
|||
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
|
||||
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||||
{ itemstring = "mcl_armor:wild", amount_min = 1, amount_max = 1, },
|
||||
}
|
||||
}}
|
||||
}
|
||||
|
|
|
@ -44,6 +44,7 @@ mcl_structures.register_structure("pillager_outpost",{
|
|||
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||
end },
|
||||
{ itemstring = "mcl_armor:sentry"},
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
|
@ -166,7 +166,7 @@ mcl_structures.register_structure("shipwreck",{
|
|||
{ itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 },
|
||||
{ itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 },
|
||||
{ itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 },
|
||||
|
||||
{ itemstring = "mcl_armor:coast", weight = 20, amount_min = 2, amount_max = 2},
|
||||
}
|
||||
},
|
||||
}
|
||||
|
|
|
@ -63,6 +63,7 @@ mcl_structures.register_structure("woodland_cabin",{
|
|||
{ itemstring = "mcl_armor:chestplate_chain", weight = 1, },
|
||||
{ itemstring = "mcl_armor:chestplate_diamond", weight = 1, },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||||
{ itemstring = "mcl_armor:vex", amount_max = 1, },
|
||||
}
|
||||
}}
|
||||
}
|
||||
|
|
BIN
textures/boots_trim.png
Normal file
After Width: | Height: | Size: 126 B |
BIN
textures/chestplate_trim.png
Normal file
After Width: | Height: | Size: 131 B |
BIN
textures/coast_armor_trim_smithing_template.png
Normal file
After Width: | Height: | Size: 302 B |
BIN
textures/coast_boots.png
Normal file
After Width: | Height: | Size: 175 B |
BIN
textures/coast_chestplate.png
Normal file
After Width: | Height: | Size: 272 B |
BIN
textures/coast_helmet.png
Normal file
After Width: | Height: | Size: 221 B |
BIN
textures/coast_leggings.png
Normal file
After Width: | Height: | Size: 215 B |
BIN
textures/dune_armor_trim_smithing_template.png
Normal file
After Width: | Height: | Size: 256 B |
BIN
textures/dune_boots.png
Normal file
After Width: | Height: | Size: 166 B |
BIN
textures/dune_chestplate.png
Normal file
After Width: | Height: | Size: 382 B |
BIN
textures/dune_helmet.png
Normal file
After Width: | Height: | Size: 305 B |
BIN
textures/dune_leggings.png
Normal file
After Width: | Height: | Size: 341 B |
BIN
textures/eye_armor_trim_smithing_template.png
Normal file
After Width: | Height: | Size: 269 B |
BIN
textures/eye_boots.png
Normal file
After Width: | Height: | Size: 150 B |
BIN
textures/eye_chestplate.png
Normal file
After Width: | Height: | Size: 373 B |
BIN
textures/eye_helmet.png
Normal file
After Width: | Height: | Size: 144 B |
BIN
textures/eye_leggings.png
Normal file
After Width: | Height: | Size: 276 B |
BIN
textures/helmet_trim.png
Normal file
After Width: | Height: | Size: 113 B |
BIN
textures/leggings_trim.png
Normal file
After Width: | Height: | Size: 153 B |
BIN
textures/mcl_smithing_table_inventory_trim_bg.png
Normal file
After Width: | Height: | Size: 244 B |
BIN
textures/rib_armor_trim_smithing_template.png
Normal file
After Width: | Height: | Size: 256 B |
BIN
textures/rib_boots.png
Normal file
After Width: | Height: | Size: 199 B |
BIN
textures/rib_chestplate.png
Normal file
After Width: | Height: | Size: 353 B |
BIN
textures/rib_helmet.png
Normal file
After Width: | Height: | Size: 282 B |
BIN
textures/rib_leggings.png
Normal file
After Width: | Height: | Size: 294 B |
BIN
textures/sentry_armor_trim_smithing_template.png
Normal file
After Width: | Height: | Size: 250 B |
BIN
textures/sentry_boots.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
textures/sentry_chestplate.png
Normal file
After Width: | Height: | Size: 301 B |
BIN
textures/sentry_helmet.png
Normal file
After Width: | Height: | Size: 254 B |
BIN
textures/sentry_leggings.png
Normal file
After Width: | Height: | Size: 231 B |
BIN
textures/snout_armor_trim_smithing_template.png
Normal file
After Width: | Height: | Size: 262 B |
BIN
textures/snout_boots.png
Normal file
After Width: | Height: | Size: 165 B |
BIN
textures/snout_chestplate.png
Normal file
After Width: | Height: | Size: 389 B |
BIN
textures/snout_helmet.png
Normal file
After Width: | Height: | Size: 202 B |
BIN
textures/snout_leggings.png
Normal file
After Width: | Height: | Size: 237 B |
BIN
textures/spire_armor_trim_smithing_template.png
Normal file
After Width: | Height: | Size: 264 B |
BIN
textures/spire_boots.png
Normal file
After Width: | Height: | Size: 204 B |
BIN
textures/spire_chestplate.png
Normal file
After Width: | Height: | Size: 283 B |
BIN
textures/spire_helmet.png
Normal file
After Width: | Height: | Size: 233 B |
BIN
textures/spire_leggings.png
Normal file
After Width: | Height: | Size: 260 B |
BIN
textures/tide_armor_trim_smithing_template.png
Normal file
After Width: | Height: | Size: 265 B |
BIN
textures/tide_boots.png
Normal file
After Width: | Height: | Size: 162 B |
BIN
textures/tide_chestplate.png
Normal file
After Width: | Height: | Size: 293 B |
BIN
textures/tide_helmet.png
Normal file
After Width: | Height: | Size: 340 B |
BIN
textures/tide_leggings.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
textures/vex_armor_trim_smithing_template.png
Normal file
After Width: | Height: | Size: 258 B |
BIN
textures/vex_boots.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/vex_chestplate.png
Normal file
After Width: | Height: | Size: 378 B |
BIN
textures/vex_helmet.png
Normal file
After Width: | Height: | Size: 177 B |
BIN
textures/vex_leggings.png
Normal file
After Width: | Height: | Size: 167 B |
BIN
textures/ward_armor_trim_smithing_template.png
Normal file
After Width: | Height: | Size: 278 B |
BIN
textures/ward_boots.png
Normal file
After Width: | Height: | Size: 169 B |
BIN
textures/ward_chestplate.png
Normal file
After Width: | Height: | Size: 298 B |
BIN
textures/ward_helmet.png
Normal file
After Width: | Height: | Size: 228 B |
BIN
textures/ward_leggings.png
Normal file
After Width: | Height: | Size: 257 B |
BIN
textures/wild_armor_trim_smithing_template.png
Normal file
After Width: | Height: | Size: 283 B |
BIN
textures/wild_boots.png
Normal file
After Width: | Height: | Size: 177 B |
BIN
textures/wild_chestplate.png
Normal file
After Width: | Height: | Size: 345 B |
BIN
textures/wild_helmet.png
Normal file
After Width: | Height: | Size: 316 B |
BIN
textures/wild_leggings.png
Normal file
After Width: | Height: | Size: 328 B |