mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-24 17:09:32 +01:00
Merge remote-tracking branch 'origin/master' into mineclone5
This commit is contained in:
commit
70f1434da6
2 changed files with 54 additions and 56 deletions
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@ -1,5 +1,8 @@
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# This is a game specific minetest.conf file, do not edit
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# This is a game specific minetest.conf file, do not edit
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# If any of these settings are set in your minetest.conf file in ~/.minetest (Linux) or in the root directory of the game (Run in place/Windows)
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# They will override these settings
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# Basic game rules
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# Basic game rules
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time_speed = 72
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time_speed = 72
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@ -33,7 +36,7 @@ mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_de
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keepInventory = false
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keepInventory = false
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# Performance settings
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# Performance settings
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# dedicated_server_step = 0.001
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dedicated_server_step = 0.05 #tick rate
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# abm_interval = 0.25
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# abm_interval = 0.25
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# max_objects_per_block = 4096
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# max_objects_per_block = 4096
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# max_packets_per_iteration = 10096
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# max_packets_per_iteration = 10096
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@ -4,11 +4,12 @@ local mcl_item_entity = {}
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--basic settings
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--basic settings
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local item_drop_settings = {} --settings table
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local item_drop_settings = {} --settings table
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item_drop_settings.dug_buffer = 0.65 -- the warm up period before a dug item can be collected
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item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
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item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
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item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.radius_collect = 0.2 --radius of collection
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item_drop_settings.radius_collect = 0.2 --radius of collection
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item_drop_settings.player_collect_height = 1.0 --added to their pos y value
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item_drop_settings.player_collect_height = 0.8 --added to their pos y value
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item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
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item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
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item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
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item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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@ -74,69 +75,60 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
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end
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end
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end
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end
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--this is a 0.2 second tick globally across all players
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local item_check_ticker = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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item_check_ticker = item_check_ticker + dtime
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for _,player in pairs(minetest.get_connected_players()) do
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if item_check_ticker >= 0.2 then
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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item_check_ticker = 0
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local pos = player:get_pos()
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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for _,player in pairs(minetest.get_connected_players()) do
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--magnet and collection
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
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local pos = player:get_pos()
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if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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--magnet and collection
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
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if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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local collected = false
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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-- Collection
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-- Collection
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if not object:get_luaentity()._removed then
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if not object:get_luaentity()._removed then
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-- Ignore if itemstring is not set yet
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-- Ignore if itemstring is not set yet
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if object:get_luaentity().itemstring ~= "" then
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if object:get_luaentity().itemstring ~= "" then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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minetest.sound_play("item_drop_pickup", {
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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pos = pos,
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max_hear_distance = 16,
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max_hear_distance = 16,
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gain = 1.0,
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gain = 1.0,
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}, true)
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}, true)
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check_pickup_achievements(object, player)
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check_pickup_achievements(object, player)
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-- Destroy entity
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-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
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object:get_luaentity().target = checkpos
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object:get_luaentity()._removed = true
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object:move_to(checkpos, false)
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object:set_velocity({x=0,y=0,z=0})
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object:set_acceleration({x=0,y=0,z=0})
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-- Destroy entity
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object:move_to(checkpos)
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-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
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object:get_luaentity()._removed = true
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collected = true
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minetest.after(0.25, function()
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end
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--safety check
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if object and object:get_luaentity() then
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object:remove()
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end
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end)
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end
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end
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end
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end
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if not collected then
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if object:get_luaentity()._magnet_timer > 1 then
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object:get_luaentity()._magnet_timer = -item_drop_settings.magnet_time
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object:get_luaentity()._magnet_active = false
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elseif object:get_luaentity()._magnet_timer < 0 then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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end
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end
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elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
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local entity = object:get_luaentity()
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entity.collector = player:get_player_name()
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entity.collected = true
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end
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end
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end
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elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
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local entity = object:get_luaentity()
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entity.collector = player:get_player_name()
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entity.collected = true
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end
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end
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end
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end
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end
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end
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end
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end)
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end)
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@ -291,6 +283,10 @@ function minetest.handle_node_drops(pos, drops, digger)
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z = -z
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z = -z
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end
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end
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obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
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obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
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obj:get_luaentity().age = item_drop_settings.dug_buffer
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obj:get_luaentity()._insta_collect = false
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end
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end
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end
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end
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end
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end
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@ -525,12 +521,11 @@ minetest.register_entity(":__builtin:item", {
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on_step = function(self, dtime)
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on_step = function(self, dtime)
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if self._removed then
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if self._removed then
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self.object:set_acceleration({x=0,y=0,z=0})
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self.object:set_properties({
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physical = false
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})
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self.object:set_velocity({x=0,y=0,z=0})
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self.object:set_velocity({x=0,y=0,z=0})
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self.collection_age = self.collection_age + dtime
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self.object:set_acceleration({x=0,y=0,z=0})
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if self.collection_age > 0.15 then
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self.object:remove()
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end
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return
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return
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end
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end
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self.age = self.age + dtime
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self.age = self.age + dtime
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