mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 18:41:09 +01:00
Add simple torch API
This commit is contained in:
parent
e477bbb891
commit
70e529be4d
1 changed files with 108 additions and 98 deletions
|
@ -3,105 +3,115 @@
|
|||
-- 3d torch part
|
||||
--
|
||||
|
||||
minetest.register_node("torches:torch", {
|
||||
description = "Torch",
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_floor.obj",
|
||||
inventory_image = "default_torch_on_floor.png",
|
||||
wield_image = "default_torch_on_floor.png",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
mcl_torches = {}
|
||||
|
||||
mcl_torches.register_torch = function(substring, description, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds)
|
||||
local itemstring = "torches:"..substring
|
||||
local itemstring_wall = "torches:"..substring.."_wall"
|
||||
|
||||
if light == nil then light = 14 end
|
||||
if mesh_floor == nil then mesh_floor = "torch_floor.obj" end
|
||||
if mesh_wall == nil then mesh_wall = "torch_wall.obj" end
|
||||
if groups == nil then groups = {} end
|
||||
|
||||
groups.attached_node = 1
|
||||
groups.torch = 1
|
||||
groups.dig_by_water = 1
|
||||
|
||||
minetest.register_node(itemstring, {
|
||||
description = description,
|
||||
drawtype = "mesh",
|
||||
mesh = mesh_floor,
|
||||
inventory_image = icon,
|
||||
wield_image = icon,
|
||||
tiles = tiles,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
liquids_pointable = false,
|
||||
light_source = light,
|
||||
groups = groups,
|
||||
drop = itemstring,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
|
||||
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
||||
},
|
||||
sounds = sounds,
|
||||
node_placement_prediction = "",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
-- no interaction possible with entities, for now.
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack, false
|
||||
end
|
||||
|
||||
local above = pointed_thing.above
|
||||
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
|
||||
local fakestack = itemstack
|
||||
local retval
|
||||
|
||||
if wdir == 0 then
|
||||
-- Prevent placement of ceiling torches
|
||||
return itemstack
|
||||
elseif wdir == 1 then
|
||||
retval = fakestack:set_name("torches:torch")
|
||||
else
|
||||
retval = fakestack:set_name("torches:torch_wall")
|
||||
end
|
||||
if not retval then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name("torches:torch")
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
local groups_wall = table.copy(groups)
|
||||
groups_wall.torch = 2
|
||||
|
||||
minetest.register_node(itemstring_wall, {
|
||||
drawtype = "mesh",
|
||||
mesh = mesh_wall,
|
||||
tiles = tiles,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = light,
|
||||
groups = groups_wall,
|
||||
drop = itemstring,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
|
||||
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
|
||||
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
|
||||
},
|
||||
sounds = sounds,
|
||||
})
|
||||
end
|
||||
|
||||
mcl_torches.register_torch("torch", "Torch", "default_torch_on_floor.png",
|
||||
"torch_floor.obj", "torch_wall.obj",
|
||||
{{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
liquids_pointable = false,
|
||||
light_source = 14,
|
||||
groups = {choppy=2, dig_immediate=3, attached_node=1, torch=1, dig_by_water=1, deco_block=1},
|
||||
drop = "torches:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
|
||||
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
||||
},
|
||||
sounds = mcl_core.node_sound_wood_defaults(),
|
||||
node_placement_prediction = "",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
-- no interaction possible with entities, for now.
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack, false
|
||||
end
|
||||
|
||||
local above = pointed_thing.above
|
||||
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
|
||||
local fakestack = itemstack
|
||||
local retval
|
||||
|
||||
if wdir == 0 then
|
||||
-- Prevent placement of ceiling torches
|
||||
return itemstack
|
||||
elseif wdir == 1 then
|
||||
retval = fakestack:set_name("torches:torch")
|
||||
else
|
||||
retval = fakestack:set_name("torches:torch_wall")
|
||||
end
|
||||
if not retval then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name("torches:torch")
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("torches:torch_wall", {
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_wall.obj",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 14,
|
||||
groups = {choppy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1, torch=1, dig_by_water=1},
|
||||
drop = "torches:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
|
||||
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
|
||||
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
|
||||
},
|
||||
sounds = mcl_core.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
name = "torches:convert_wallmounted",
|
||||
nodenames = {"torches:torch", "torches:floor", "torches:wall"},
|
||||
action = function(pos, node)
|
||||
if node.param2 >= 2 then
|
||||
minetest.set_node(pos, {name = "torches:torch_wall",
|
||||
param2 = node.param2})
|
||||
else
|
||||
minetest.set_node(pos, {name = "torches:torch",
|
||||
param2 = node.param2})
|
||||
end
|
||||
end
|
||||
})
|
||||
14,
|
||||
{dig_immediate=3, torch=1, dig_by_water=1, deco_block=1},
|
||||
mcl_core.node_sound_wood_defaults())
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "torches:torch 4",
|
||||
|
|
Loading…
Reference in a new issue