Add simple torch API

This commit is contained in:
Wuzzy 2017-02-10 14:30:53 +01:00
parent e477bbb891
commit 70e529be4d

View file

@ -3,105 +3,115 @@
-- 3d torch part -- 3d torch part
-- --
minetest.register_node("torches:torch", { mcl_torches = {}
description = "Torch",
drawtype = "mesh", mcl_torches.register_torch = function(substring, description, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds)
mesh = "torch_floor.obj", local itemstring = "torches:"..substring
inventory_image = "default_torch_on_floor.png", local itemstring_wall = "torches:"..substring.."_wall"
wield_image = "default_torch_on_floor.png",
tiles = {{ if light == nil then light = 14 end
name = "default_torch_on_floor_animated.png", if mesh_floor == nil then mesh_floor = "torch_floor.obj" end
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} if mesh_wall == nil then mesh_wall = "torch_wall.obj" end
if groups == nil then groups = {} end
groups.attached_node = 1
groups.torch = 1
groups.dig_by_water = 1
minetest.register_node(itemstring, {
description = description,
drawtype = "mesh",
mesh = mesh_floor,
inventory_image = icon,
wield_image = icon,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
light_source = light,
groups = groups,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
sounds = sounds,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
local fakestack = itemstack
local retval
if wdir == 0 then
-- Prevent placement of ceiling torches
return itemstack
elseif wdir == 1 then
retval = fakestack:set_name("torches:torch")
else
retval = fakestack:set_name("torches:torch_wall")
end
if not retval then
return itemstack
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("torches:torch")
return itemstack
end
})
local groups_wall = table.copy(groups)
groups_wall.torch = 2
minetest.register_node(itemstring_wall, {
drawtype = "mesh",
mesh = mesh_wall,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = light,
groups = groups_wall,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
sounds = sounds,
})
end
mcl_torches.register_torch("torch", "Torch", "default_torch_on_floor.png",
"torch_floor.obj", "torch_wall.obj",
{{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}}, }},
paramtype = "light", 14,
paramtype2 = "wallmounted", {dig_immediate=3, torch=1, dig_by_water=1, deco_block=1},
sunlight_propagates = true, mcl_core.node_sound_wood_defaults())
walkable = false,
liquids_pointable = false,
light_source = 14,
groups = {choppy=2, dig_immediate=3, attached_node=1, torch=1, dig_by_water=1, deco_block=1},
drop = "torches:torch",
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
sounds = mcl_core.node_sound_wood_defaults(),
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
local fakestack = itemstack
local retval
if wdir == 0 then
-- Prevent placement of ceiling torches
return itemstack
elseif wdir == 1 then
retval = fakestack:set_name("torches:torch")
else
retval = fakestack:set_name("torches:torch_wall")
end
if not retval then
return itemstack
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("torches:torch")
return itemstack
end
})
minetest.register_node("torches:torch_wall", {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 14,
groups = {choppy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1, torch=1, dig_by_water=1},
drop = "torches:torch",
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
sounds = mcl_core.node_sound_wood_defaults(),
})
minetest.register_lbm({
name = "torches:convert_wallmounted",
nodenames = {"torches:torch", "torches:floor", "torches:wall"},
action = function(pos, node)
if node.param2 >= 2 then
minetest.set_node(pos, {name = "torches:torch_wall",
param2 = node.param2})
else
minetest.set_node(pos, {name = "torches:torch",
param2 = node.param2})
end
end
})
minetest.register_craft({ minetest.register_craft({
output = "torches:torch 4", output = "torches:torch 4",