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Add simple torch API
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1 changed files with 108 additions and 98 deletions
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@ -3,105 +3,115 @@
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-- 3d torch part
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--
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minetest.register_node("torches:torch", {
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description = "Torch",
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drawtype = "mesh",
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mesh = "torch_floor.obj",
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inventory_image = "default_torch_on_floor.png",
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wield_image = "default_torch_on_floor.png",
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tiles = {{
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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mcl_torches = {}
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mcl_torches.register_torch = function(substring, description, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds)
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local itemstring = "torches:"..substring
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local itemstring_wall = "torches:"..substring.."_wall"
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if light == nil then light = 14 end
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if mesh_floor == nil then mesh_floor = "torch_floor.obj" end
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if mesh_wall == nil then mesh_wall = "torch_wall.obj" end
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if groups == nil then groups = {} end
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groups.attached_node = 1
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groups.torch = 1
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groups.dig_by_water = 1
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minetest.register_node(itemstring, {
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description = description,
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drawtype = "mesh",
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mesh = mesh_floor,
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inventory_image = icon,
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wield_image = icon,
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tiles = tiles,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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liquids_pointable = false,
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light_source = light,
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groups = groups,
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drop = itemstring,
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selection_box = {
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type = "wallmounted",
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wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
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wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
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},
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sounds = sounds,
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities, for now.
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return itemstack
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end
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack, false
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end
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local above = pointed_thing.above
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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local fakestack = itemstack
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local retval
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if wdir == 0 then
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-- Prevent placement of ceiling torches
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return itemstack
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elseif wdir == 1 then
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retval = fakestack:set_name("torches:torch")
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else
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retval = fakestack:set_name("torches:torch_wall")
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end
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if not retval then
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return itemstack
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end
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itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name("torches:torch")
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return itemstack
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end
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})
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local groups_wall = table.copy(groups)
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groups_wall.torch = 2
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minetest.register_node(itemstring_wall, {
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drawtype = "mesh",
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mesh = mesh_wall,
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tiles = tiles,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = light,
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groups = groups_wall,
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drop = itemstring,
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
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},
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sounds = sounds,
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})
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end
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mcl_torches.register_torch("torch", "Torch", "default_torch_on_floor.png",
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"torch_floor.obj", "torch_wall.obj",
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{{
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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liquids_pointable = false,
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light_source = 14,
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groups = {choppy=2, dig_immediate=3, attached_node=1, torch=1, dig_by_water=1, deco_block=1},
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drop = "torches:torch",
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selection_box = {
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type = "wallmounted",
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wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
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wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
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},
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sounds = mcl_core.node_sound_wood_defaults(),
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities, for now.
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return itemstack
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end
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack, false
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end
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local above = pointed_thing.above
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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local fakestack = itemstack
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local retval
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if wdir == 0 then
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-- Prevent placement of ceiling torches
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return itemstack
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elseif wdir == 1 then
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retval = fakestack:set_name("torches:torch")
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else
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retval = fakestack:set_name("torches:torch_wall")
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end
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if not retval then
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return itemstack
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end
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itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name("torches:torch")
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return itemstack
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end
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})
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minetest.register_node("torches:torch_wall", {
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drawtype = "mesh",
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mesh = "torch_wall.obj",
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tiles = {{
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = 14,
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groups = {choppy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1, torch=1, dig_by_water=1},
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drop = "torches:torch",
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
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},
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sounds = mcl_core.node_sound_wood_defaults(),
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})
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minetest.register_lbm({
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name = "torches:convert_wallmounted",
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nodenames = {"torches:torch", "torches:floor", "torches:wall"},
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action = function(pos, node)
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if node.param2 >= 2 then
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minetest.set_node(pos, {name = "torches:torch_wall",
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param2 = node.param2})
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else
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minetest.set_node(pos, {name = "torches:torch",
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param2 = node.param2})
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end
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end
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})
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14,
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{dig_immediate=3, torch=1, dig_by_water=1, deco_block=1},
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mcl_core.node_sound_wood_defaults())
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minetest.register_craft({
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output = "torches:torch 4",
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