make slot names fit

This commit is contained in:
chmodsayshello 2023-06-08 10:06:26 +02:00
parent 0b118c170e
commit 703f1f46fc

View file

@ -39,9 +39,9 @@ local formspec = "size[9,9]" ..
mcl_formspec.get_itemslot_bg(0,4.5,9,3) .. mcl_formspec.get_itemslot_bg(0,4.5,9,3) ..
"list[current_player;main;0,7.74;9,1;]" .. "list[current_player;main;0,7.74;9,1;]" ..
mcl_formspec.get_itemslot_bg(0,7.74,9,1) .. mcl_formspec.get_itemslot_bg(0,7.74,9,1) ..
"list[context;diamond_item;1,2.5;1,1;]" .. "list[context;upgrade_item;1,2.5;1,1;]" ..
mcl_formspec.get_itemslot_bg(1,2.5,1,1) .. mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
"list[context;netherite;4,2.5;1,1;]" .. "list[context;mineral;4,2.5;1,1;]" ..
mcl_formspec.get_itemslot_bg(4,2.5,1,1) .. mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
"list[context;template;5,2.5;1,1;]".. "list[context;template;5,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5,2.5,1,1).. mcl_formspec.get_itemslot_bg(5,2.5,1,1)..
@ -97,15 +97,15 @@ end
local function reset_upgraded_item(pos) local function reset_upgraded_item(pos)
local inv = minetest.get_meta(pos):get_inventory() local inv = minetest.get_meta(pos):get_inventory()
local upgraded_item local upgraded_item
local original_itemname = inv:get_stack("diamond_item", 1):get_name() local original_itemname = inv:get_stack("upgrade_item", 1):get_name()
local template_present = inv:get_stack("template",1):get_name() ~= "" local template_present = inv:get_stack("template",1):get_name() ~= ""
local is_armor = original_itemname:find("mcl_armor:") ~= nil local is_armor = original_itemname:find("mcl_armor:") ~= nil
local is_trimmed = original_itemname:find("_trimmed") ~= nil local is_trimmed = original_itemname:find("_trimmed") ~= nil
if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then if inv:get_stack("mineral", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then
upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("diamond_item", 1)) upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("upgrade_item", 1))
elseif template_present and is_armor and not is_trimmed and is_smithing_mineral(inv:get_stack("netherite", 1):get_name()) then elseif template_present and is_armor and not is_trimmed and is_smithing_mineral(inv:get_stack("mineral", 1):get_name()) then
upgraded_item = upgrade_trimmed(inv:get_stack("diamond_item", 1),inv:get_stack("netherite", 1),inv:get_stack("template", 1)) upgraded_item = upgrade_trimmed(inv:get_stack("upgrade_item", 1),inv:get_stack("mineral", 1),inv:get_stack("template", 1))
end end
inv:set_stack("upgraded_item", 1, upgraded_item) inv:set_stack("upgraded_item", 1, upgraded_item)
@ -135,14 +135,14 @@ minetest.register_node("mcl_smithing_table:table", {
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("diamond_item", 1) inv:set_size("upgrade_item", 1)
inv:set_size("netherite", 1) inv:set_size("mineral", 1)
inv:set_size("template",1) inv:set_size("template",1)
inv:set_size("upgraded_item", 1) inv:set_size("upgraded_item", 1)
end, end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player) allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "diamond_item" and (mcl_smithing_table.upgrade_item_netherite(stack) or string.find(stack:get_name(),"mcl_armor:")) or listname == "netherite" and is_smithing_mineral(stack:get_name()) or listname == "template" and string.find(stack:get_name(),"mcl_armor_trims") then if listname == "upgrade_item" and (mcl_smithing_table.upgrade_item_netherite(stack) or string.find(stack:get_name(),"mcl_armor:")) or listname == "mineral" and is_smithing_mineral(stack:get_name()) or listname == "template" and string.find(stack:get_name(),"mcl_armor_trims") then
return stack:get_count() return stack:get_count()
end end
@ -165,8 +165,8 @@ minetest.register_node("mcl_smithing_table:table", {
end end
if listname == "upgraded_item" then if listname == "upgraded_item" then
take_item("diamond_item") take_item("upgrade_item")
take_item("netherite") take_item("mineral")
take_item("template") take_item("template")
-- ToDo: make epic sound -- ToDo: make epic sound